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@lydiahallie
| Feel free to use them in a project! ๐ I would really appreciate a reference to this repo, I create the questions and explanations (yes I’m sad lol) and the community helps me so much to maintain and improve it! ๐ช๐ผ Thank you and have fun! | |--|
'''++See 19 Available Translations ๐ธ๐ฆ๐ช๐ฌ๐ง๐ฆ๐ฉ๐ช๐ช๐ธ๐ซ๐ท๐ฎ๐ฉ๐ฏ๐ต๐ฐ๐ท๐ณ๐ฑ๐ง๐ท๐ท๐บ๐น๐ญ๐น๐ท๐บ๐ฆ๐ป๐ณ๐จ๐ณ๐น๐ผ
[๐ธ๐ฆ ุงูุนุฑุจูุฉ](./ar-AR/README_AR.md) - [๐ช๐ฌ ุงููุบุฉ ุงูุนุงู ูุฉ](./ar-EG/README_ar-EG.md) - [๐ง๐ฆ Bosanski](./bs-BS/README-bs_BS.md) - [๐ฉ๐ช Deutsch](./de-DE/README.md) - [๐ช๐ธ Espaรฑol](./es-ES/README-ES.md) - [๐ซ๐ท Franรงais](./fr-FR/README_fr-FR.md) - [๐ฎ๐ฉ Indonesia](./id-ID/README.md) - [๐ฎ๐น Italiano](./it-IT/README.md) - [๐ฏ๐ต ๆฅๆฌ่ช](./ja-JA/README-ja_JA.md) - [๐ฐ๐ท ํ๊ตญ์ด](./ko-KR/README-ko_KR.md) - [๐ณ๐ฑ Nederlands](./nl-NL/README.md) - [๐ง๐ท Portuguรชs Brasil](./pt-BR/README_pt_BR.md) - [๐ท๐บ ะ ัััะบะธะน](./ru-RU/README.md) - [๐น๐ญ เนเธเธข](./th-TH/README-th_TH.md) - [๐น๐ท Tรผrkรงe](./tr-TR/README-tr_TR.md) - [๐บ๐ฆ ะฃะบัะฐัะฝััะบะฐ ะผะพะฒะฐ](./uk-UA/README.md) - [๐ป๐ณ Tiแบฟng Viแปt](./vi-VI/README-vi.md) - [๐จ๐ณ ็ฎไฝไธญๆ](./zh-CN/README-zh_CN.md) - [๐น๐ผ ็น้ซไธญๆ](./zh-TW/README_zh-TW.md)
A:
Lydia
andundefined
B:
Lydia
andReferenceError
C:
ReferenceError
and21
D:
undefined
andReferenceError
Answer
= === Answer: D Within the function, we first declare the
name
variable with thevar
keyword. This means that the variable gets hoisted (memory space is set up during the creation phase) with the default value ofundefined
, until we actually get to the line where we define the variable. We haven’t defined the variable yet on the line where we try to log thename
variable, so it still holds the value ofundefined
. Variables with thelet
keyword (andconst
) are hoisted, but unlikevar
, don’t get initialized. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws aReferenceError
.====== 2. What’s the output?
A:
0 1 2
and0 1 2
B:
0 1 2
and3 3 3
C:
3 3 3
and0 1 2
Answer
= === Answer: C Because of the event queue in JavaScript, the
setTimeout
callback function is called after the loop has been executed. Since the variablei
in the first loop was declared using thevar
keyword, this value was global. During the loop, we incremented the value ofi
by1
each time, using the unary operator++
. By the time thesetTimeout
callback function was invoked,i
was equal to3
in the first example. In the second loop, the variablei
was declared using thelet
keyword: variables declared with thelet
(andconst
) keyword are block-scoped (a block is anything between{ }
). During each iteration,i
will have a new value, and each value is scoped inside the loop.====== 3. What’s the output?
A:
20
and62.83185307179586
B:
20
andNaN
C:
20
and63
D:
NaN
and63
Answer
= === Answer: B Note that the value of
diameter
is a regular function, whereas the value ofperimeter
is an arrow function. With arrow functions, thethis
keyword refers to its current surrounding scope, unlike regular functions! This means that when we callperimeter
, it doesn’t refer to the shape object, but to its surrounding scope (window for example). There is no valueradius
on that object, which returnsNaN
.====== 4. What’s the output?
A:
1
andfalse
B:
false
andNaN
C:
false
andfalse
Answer
= === Answer: A The unary plus tries to convert an operand to a number.
true
is1
, andfalse
is0
. The string'Lydia'
is a truthy value. What we’re actually asking, is "is this truthy value falsy?". This returnsfalse
.====== 5. Which one is true?
A:
mouse.bird.size
is not validB:
mouse[bird.size]
is not validC:
mouse[bird["size"]]
is not validD: All of them are valid
Answer
= === Answer: A In JavaScript, all object keys are strings (unless it’s a Symbol). Even though we might not type them as strings, they are always converted into strings under the hood. JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket
[
and keeps going until it finds the closing bracket]
. Only then, it will evaluate the statement.mouse[bird.size]
: First it evaluatesbird.size
, which is"small"
.mouse["small"]
returnstrue
However, with dot notation, this doesn’t happen.mouse
does not have a key calledbird
, which means thatmouse.bird
isundefined
. Then, we ask for thesize
using dot notation:mouse.bird.size
. Sincemouse.bird
isundefined
, we’re actually askingundefined.size
. This isn’t valid, and will throw an error similar toCannot read property "size" of undefined
.====== 6. What’s the output?
A:
Hello
B:
Hey!
C:
undefined
D:
ReferenceError
E:
TypeError
Answer
= === Answer: A In JavaScript, all objects interact by reference when setting them equal to each other. First, variable
When you change one object, you change all of them.
c
holds a value to an object. Later, we assignd
with the same reference thatc
has to the object.====== 7. What’s the output?
A:
true
false
true
B:
false
false
true
C:
true
false
false
D:
false
true
true
Answer
= === Answer: C
new Number()
is a built-in function constructor. Although it looks like a number, it’s not really a number: it has a bunch of extra features and is an object. When we use the==
operator (Equality operator), it only checks whether it has the same value. They both have the value of3
, so it returnstrue
. However, when we use the===
operator (Strict equality operator), both value and type should be the same. It’s not:new Number()
is not a number, it’s an object. Both returnfalse.
====== 8. What’s the output?
A:
orange
B:
purple
C:
green
D:
TypeError
Answer
= === Answer: D The
colorChange
function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children or called upon class instances. Sincefreddie
is an instance of class Chameleon, the function cannot be called upon it. ATypeError
is thrown.====== 9. What’s the output?
A:
{}
B:
ReferenceError: greetign is not defined
C:
undefined
Answer
= === Answer: A It logs the object, because we just created an empty object on the global object! When we mistyped
greeting
asgreetign
, the JS interpreter actually saw this as: 1.global.greetign = {}
in Node.js 2.window.greetign = {}
,frames.geetign = {}
andself.greetign
in browsers. 3.self.greetign
in web workers. 4.globalThis.greetign
in all environments. In order to avoid this, we can use"use strict"
. This makes sure that you have declared a variable before setting it equal to anything.====== 10. What happens when we do this?
A: Nothing, this is totally fine!
B:
SyntaxError
. You cannot add properties to a function this way.C:
"Woof"
gets logged.D:
ReferenceError
Answer
= === Answer: A This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects) A function is a special type of object. The code you write yourself isn’t the actual function. The function is an object with properties. This property is invocable.
====== 11. What’s the output?
A:
TypeError
B:
SyntaxError
C:
Lydia Hallie
D:
undefined
undefined
Answer
= === Answer: A In JavaScript, functions are objects, and therefore, the method
getFullName
gets added to the constructor function object itself. For that reason, we can callPerson.getFullName()
, butmember.getFullName
throws aTypeError
. If you want a method to be available to all object instances, you have to add it to the prototype property:
`js Person.prototype.getFullName = function() { return `${this.firstName} ${this.lastName}
; };====== 12. What’s the output?
A:
Person {firstName: "Lydia", lastName: "Hallie"}
andundefined
B:
Person {firstName: "Lydia", lastName: "Hallie"}
andPerson {firstName: "Sarah", lastName: "Smith"}
C:
Person {firstName: "Lydia", lastName: "Hallie"}
and{}
D:
Person {firstName: "Lydia", lastName: "Hallie"}
andReferenceError
Answer
= === Answer: A For
sarah
, we didn’t use thenew
keyword. When usingnew
,this
refers to the new empty object we create. However, if you don’t addnew
,this
refers to the global object! We said thatthis.firstName
equals"Sarah"
andthis.lastName
equals"Smith"
. What we actually did, is definingglobal.firstName = 'Sarah'
andglobal.lastName = 'Smith'
.sarah
itself is leftundefined
, since we don’t return a value from thePerson
function.====== 13. What are the three phases of event propagation?
A: Target > Capturing > Bubbling
B: Bubbling > Target > Capturing
C: Target > Bubbling > Capturing
D: Capturing > Target > Bubbling
Answer
= === Answer: D During the capturing phase, the event goes through the ancestor elements down to the target element. It then reaches the target element, and bubbling begins. image:https://i.imgur.com/N18oRgd.png
====== 14. All object have prototypes.
A: true
B: false
Answer
= === Answer: B All objects have prototypes, except for the base object. The base object is the object created by the user, or an object that is created using the
new
keyword. The base object has access to some methods and properties, such as.toString
. This is the reason why you can use built-in JavaScript methods! All of such methods are available on the prototype. Although JavaScript can’t find it directly on your object, it goes down the prototype chain and finds it there, which makes it accessible for you.====== 15. What’s the output?
A:
NaN
B:
TypeError
C:
"12"
D:
3
Answer
= === Answer: C JavaScript is a dynamically typed language: we don’t specify what types certain variables are. Values can automatically be converted into another type without you knowing, which is called implicit type coercion. Coercion is converting from one type into another. In this example, JavaScript converts the number
1
into a string, in order for the function to make sense and return a value. During the addition of a numeric type (1
) and a string type ('2'
), the number is treated as a string. We can concatenate strings like"Hello" + "World"
, so what’s happening here is"1" + "2"
which returns"12"
.====== 16. What’s the output?
A:
1
1
2
B:
1
2
2
C:
0
2
2
D:
0
1
2
Answer
= === Answer: C The postfix unary operator
++
: 1. Returns the value (this returns0
) 2. Increments the value (number is now1
) The prefix unary operator++
: 1. Increments the value (number is now2
) 2. Returns the value (this returns2
) This returns0 2 2
.====== 17. What’s the output?
A:
"Lydia"
21
["", " is ", " years old"]
B:
["", " is ", " years old"]
"Lydia"
21
C:
"Lydia"
["", " is ", " years old"]
21
Answer
= === Answer: B If you use tagged template literals, the value of the first argument is always an array of the string values. The remaining arguments get the values of the passed expressions!
====== 18. What’s the output?
A:
You are an adult!
B:
You are still an adult.
C:
Hmm.. You don’t have an age I guess
Answer
= === Answer: C When testing equality, primitives are compared by their value, while objects are compared by their reference. JavaScript checks if the objects have a reference to the same location in memory. The two objects that we are comparing don’t have that: the object we passed as a parameter refers to a different location in memory than the object we used in order to check equality. This is why both
{ age: 18 } === { age: 18 }
and{ age: 18 } == { age: 18 }
returnfalse
.====== 19. What’s the output?
A:
"number"
B:
"array"
C:
"object"
D:
"NaN"
Answer
= === Answer: C The rest parameter (
...args
) lets us "collect" all remaining arguments into an array. An array is an object, sotypeof args
returns"object"
====== 20. What’s the output?
A:
21
B:
undefined
C:
ReferenceError
D:
TypeError
Answer
= === Answer: C With
"use strict"
, you can make sure that you don’t accidentally declare global variables. We never declared the variableage
, and since we use"use strict"
, it will throw a reference error. If we didn’t use"use strict"
, it would have worked, since the propertyage
would have gotten added to the global object.====== 21. What’s the value of
sum
?A:
105
B:
"105"
C:
TypeError
D:
"10*10+5"
Answer
= === Answer: A
eval
evaluates codes that’s passed as a string. If it’s an expression, like in this case, it evaluates the expression. The expression is10 * 10 + 5
. This returns the number105
.====== 22. How long is cool_secret accessible?
A: Forever, the data doesn’t get lost.
B: When the user closes the tab.
C: When the user closes the entire browser, not only the tab.
D: When the user shuts off their computer.
Answer
= === Answer: B The data stored in
sessionStorage
is removed after closing the tab. If you usedlocalStorage
, the data would’ve been there forever, unless for examplelocalStorage.clear()
is invoked.====== 23. What’s the output?
A:
8
B:
10
C:
SyntaxError
D:
ReferenceError
Answer
= === Answer: B With the
var
keyword, you can declare multiple variables with the same name. The variable will then hold the latest value. You cannot do this withlet
orconst
since they’re block-scoped.====== 24. What’s the output?
A:
false
true
false
true
B:
false
true
true
true
C:
true
true
false
true
D:
true
true
true
true
Answer
= === Answer: C All object keys (excluding Symbols) are strings under the hood, even if you don’t type it yourself as a string. This is why
obj.hasOwnProperty('1')
also returns true. It doesn’t work that way for a set. There is no'1'
in our set:set.has('1')
returnsfalse
. It has the numeric type1
,set.has(1)
returnstrue
.====== 25. What’s the output?
A:
{ a: "one", b: "two" }
B:
{ b: "two", a: "three" }
C:
{ a: "three", b: "two" }
D:
SyntaxError
Answer
= === Answer: C If you have two keys with the same name, the key will be replaced. It will still be in its first position, but with the last specified value.
====== 26. The JavaScript global execution context creates two things for you: the global object, and the "this" keyword.
A: true
B: false
C: it depends
Answer
= === Answer: A The base execution context is the global execution context: it’s what’s accessible everywhere in your code.
====== 27. What’s the output?
A:
1
2
B:
1
2
3
C:
1
2
4
D:
1
3
4
Answer
= === Answer: C The
continue
statement skips an iteration if a certain condition returnstrue
.====== 28. What’s the output?
A:
"Just give Lydia pizza already!"
B:
TypeError: not a function
C:
SyntaxError
D:
undefined
Answer
= === Answer: A
String
is a built-in constructor, which we can add properties to. I just added a method to its prototype. Primitive strings are automatically converted into a string object, generated by the string prototype function. So, all strings (string objects) have access to that method!====== 29. What’s the output?
A:
123
B:
456
C:
undefined
D:
ReferenceError
Answer
= === Answer: B Object keys are automatically converted into strings. We are trying to set an object as a key to object
a
, with the value of123
. However, when we stringify an object, it becomes"[object Object]"
. So what we are saying here, is thata["[object Object]"] = 123
. Then, we can try to do the same again.c
is another object that we are implicitly stringifying. So then,a["[object Object]"] = 456
. Then, we loga[b]
, which is actuallya["[object Object]"]
. We just set that to456
, so it returns456
.====== 30. What’s the output?
A:
First
Second
Third
B:
First
Third
Second
C:
Second
First
Third
D:
Second
Third
First
Answer
= === Answer: B We have a
Now,
The WebAPI can’t just add stuff to the stack whenever it’s ready. Instead, it pushes the callback function to something called the queue.
This is where an event loop starts to work. An event loop looks at the stack and task queue. If the stack is empty, it takes the first thing on the queue and pushes it onto the stack.
setTimeout
function and invoked it first. Yet, it was logged last. This is because in browsers, we don’t just have the runtime engine, we also have something called aWebAPI
. TheWebAPI
gives us thesetTimeout
function to start with, and for example the DOM. After the callback is pushed to the WebAPI, thesetTimeout
function itself (but not the callback!) is popped off the stack.foo
gets invoked, and"First"
is being logged.foo
is popped off the stack, andbaz
gets invoked."Third"
gets logged.bar
gets invoked,"Second"
gets logged, and it’s popped off the stack.====== 31. What is the event.target when clicking the button?
A: Outer
div
B: Inner
div
C:
button
D: An array of all nested elements.
Answer
= === Answer: C The deepest nested element that caused the event is the target of the event. You can stop bubbling by
event.stopPropagation
====== 32. When you click the paragraph, what’s the logged output?
A:
p
div
B:
div
p
C:
p
D:
div
Answer
= === Answer: A If we click
p
, we see two logs:p
anddiv
. During event propagation, there are 3 phases: capturing, target, and bubbling. By default, event handlers are executed in the bubbling phase (unless you setuseCapture
totrue
). It goes from the deepest nested element outwards.====== 33. What’s the output?
A:
undefined is 21
Lydia is 21
B:
function
function
C:
Lydia is 21
Lydia is 21
D:
Lydia is 21
function
Answer
= === Answer: D With both, we can pass the object to which we want the
this
keyword to refer to. However,.call
is also executed immediately!.bind.
returns a copy of the function, but with a bound context! It is not executed immediately.====== 34. What’s the output?
A:
"object"
B:
"number"
C:
"function"
D:
"undefined"
Answer
= === Answer: B The
sayHi
function returns the returned value of the immediately invoked function expression (IIFE). This function returned0
, which is type"number"
. FYI:typeof
can return the following list of values:undefined
,boolean
,number
,bigint
,string
,symbol
,function
andobject
. Note thattypeof null
returns"object"
.====== 35. Which of these values are falsy?
A:
0
,''
,undefined
B:
0
,new Number(0)
,''
,new Boolean(false)
,undefined
C:
0
,''
,new Boolean(false)
,undefined
D: All of them are falsy
Answer
= === Answer: A There are 8 falsy values: -
undefined
-null
-NaN
-false
-''
(empty string) -0
--0
-0n
(BigInt(0)) Function constructors, likenew Number
andnew Boolean
are truthy.====== 36. What’s the output?
A:
"number"
B:
"string"
C:
"object"
D:
"undefined"
Answer
= === Answer: B
typeof 1
returns"number"
.typeof "number"
returns"string"
====== 37. What’s the output?
A:
[1, 2, 3, null x 7, 11]
B:
[1, 2, 3, 11]
C:
[1, 2, 3, empty x 7, 11]
D:
SyntaxError
Answer
= === Answer: C When you set a value to an element in an array that exceeds the length of the array, JavaScript creates something called "empty slots". These actually have the value of
undefined
, but you will see something like:[1, 2, 3, empty x 7, 11]
depending on where you run it (it’s different for every browser, node, etc.)====== 38. What’s the output?
A:
1
undefined
2
B:
undefined
undefined
undefined
C:
1
1
2
D:
1
undefined
undefined
Answer
= === Answer: A The
catch
block receives the argumentx
. This is not the samex
as the variable when we pass arguments. This variablex
is block-scoped. Later, we set this block-scoped variable equal to1
, and set the value of the variabley
. Now, we log the block-scoped variablex
, which is equal to1
. Outside of thecatch
block,x
is stillundefined
, andy
is2
. When we want toconsole.log(x)
outside of thecatch
block, it returnsundefined
, andy
returns2
.====== 39. Everything in JavaScript is either a…
A: primitive or object
B: function or object
C: trick question! only objects
D: number or object
Answer
= === Answer: A JavaScript only has primitive types and objects. Primitive types are
boolean
,null
,undefined
,bigint
,number
,string
, andsymbol
. What differentiates a primitive from an object is that primitives do not have any properties or methods; however, you’ll note that'foo'.toUpperCase()
evaluates to'FOO'
and does not result in aTypeError
. This is because when you try to access a property or method on a primitive like a string, JavaScript will implicitly wrap the primitive type using one of the wrapper classes, i.e.String
, and then immediately discard the wrapper after the expression evaluates. All primitives except fornull
andundefined
exhibit this behaviour.====== 40. What’s the output?
A:
[0, 1, 2, 3, 1, 2]
B:
[6, 1, 2]
C:
[1, 2, 0, 1, 2, 3]
D:
[1, 2, 6]
Answer
= === Answer: C
[1, 2]
is our initial value. This is the value we start with, and the value of the very firstacc
. During the first round,acc
is[1,2]
, andcur
is[0, 1]
. We concatenate them, which results in[1, 2, 0, 1]
. Then,[1, 2, 0, 1]
isacc
and[2, 3]
iscur
. We concatenate them, and get[1, 2, 0, 1, 2, 3]
====== 41. What’s the output?
A:
false
true
false
B:
false
false
true
C:
false
true
true
D:
true
true
false
Answer
= === Answer: B
null
is falsy.!null
returnstrue
.!true
returnsfalse
.""
is falsy.!""
returnstrue
.!true
returnsfalse
.1
is truthy.!1
returnsfalse
.!false
returnstrue
.====== 42. What does the
setInterval
method return in the browser?A: a unique id
B: the amount of milliseconds specified
C: the passed function
D:
undefined
Answer
= === Answer: A It returns a unique id. This id can be used to clear that interval with the
clearInterval()
function.====== 43. What does this return?
A:
["L", "y", "d", "i", "a"]
B:
["Lydia"]
C:
[[], "Lydia"]
D:
[["L", "y", "d", "i", "a"]]
Answer
= === Answer: A A string is an iterable. The spread operator maps every character of an iterable to one element.
====== 44. What’s the output?
A:
[0, 10], [10, 20]
B:
20, 20
C:
10, 20
D:
0, 10 and 10, 20
Answer
= === Answer: C Regular functions cannot be stopped mid-way after invocation. However, a generator function can be "stopped" midway, and later continue from where it stopped. Every time a generator function encounters a
yield
keyword, the function yields the value specified after it. Note that the generator function in that case doesn’t return the value, it yields the value. First, we initialize the generator function withi
equal to10
. We invoke the generator function using thenext()
method. The first time we invoke the generator function,i
is equal to10
. It encounters the firstyield
keyword: it yields the value ofi
. The generator is now "paused", and10
gets logged. Then, we invoke the function again with thenext()
method. It starts to continue where it stopped previously, still withi
equal to10
. Now, it encounters the nextyield
keyword, and yieldsi * 2
.i
is equal to10
, so it returns10 * 2
, which is20
. This results in10, 20
.====== 45. What does this return?
A:
"one"
B:
"two"
C:
"two" "one"
D:
"one" "two"
Answer
= === Answer: B When we pass multiple promises to the
Promise.race
method, it resolves/rejects the first promise that resolves/rejects. To thesetTimeout
method, we pass a timer: 500ms for the first promise (firstPromise
), and 100ms for the second promise (secondPromise
). This means that thesecondPromise
resolves first with the value of'two'
.res
now holds the value of'two'
, which gets logged.====== 46. What’s the output?
A:
null
B:
[null]
C:
[{}]
D:
[{ name: "Lydia" }]
Answer
= === Answer: D First, we declare a variable
Then, we declare a variable called
Then, we set the variable
We are only modifying the value of the
person
with the value of an object that has aname
property.members
. We set the first element of that array equal to the value of theperson
variable. Objects interact by reference when setting them equal to each other. When you assign a reference from one variable to another, you make a copy of that reference. (note that they don’t have the same reference!)person
equal tonull
.person
variable, and not the first element in the array, since that element has a different (copied) reference to the object. The first element inmembers
still holds its reference to the original object. When we log themembers
array, the first element still holds the value of the object, which gets logged.====== 47. What’s the output?
A:
{ name: "Lydia" }, { age: 21 }
B:
"name", "age"
C:
"Lydia", 21
D:
["name", "Lydia"], ["age", 21]
Answer
= === Answer: B With a
for-in
loop, we can iterate through object keys, in this casename
andage
. Under the hood, object keys are strings (if they’re not a Symbol). On every loop, we set the value ofitem
equal to the current key it’s iterating over. First,item
is equal toname
, and gets logged. Then,item
is equal toage
, which gets logged.====== 48. What’s the output?
A:
"345"
B:
"75"
C:
12
D:
"12"
Answer
= === Answer: B Operator associativity is the order in which the compiler evaluates the expressions, either left-to-right or right-to-left. This only happens if all operators have the same precedence. We only have one type of operator:
+
. For addition, the associativity is left-to-right.3 + 4
gets evaluated first. This results in the number7
.7 + '5'
results in"75"
because of coercion. JavaScript converts the number7
into a string, see question 15. We can concatenate two strings using the+`operator. `"7" + "5"
results in"75"
.====== 49. What’s the value of
num
?A:
42
B:
"42"
C:
7
D:
NaN
Answer
= === Answer: C Only the first numbers in the string is returned. Based on the radix (the second argument in order to specify what type of number we want to parse it to: base 10, hexadecimal, octal, binary, etc.), the
parseInt
checks whether the characters in the string are valid. Once it encounters a character that isn’t a valid number in the radix, it stops parsing and ignores the following characters.*
is not a valid number. It only parses"7"
into the decimal7
.num
now holds the value of7
.====== 50. What’s the output?
A:
[]
B:
[null, null, null]
C:
[undefined, undefined, undefined]
D:
[ 3 x empty ]
Answer
= === Answer: C When mapping over the array, the value of
num
is equal to the element it’s currently looping over. In this case, the elements are numbers, so the condition of the if statementtypeof num === "number"
returnstrue
. The map function creates a new array and inserts the values returned from the function. However, we don’t return a value. When we don’t return a value from the function, the function returnsundefined
. For every element in the array, the function block gets called, so for each element we returnundefined
.====== 51. What’s the output?
A:
{ name: "Lydia" }, "1997"
B:
{ name: "Sarah" }, "1998"
C:
{ name: "Lydia" }, "1998"
D:
{ name: "Sarah" }, "1997"
Answer
= === Answer: A Arguments are passed by value, unless their value is an object, then they’re passed by reference.
birthYear
is passed by value, since it’s a string, not an object. When we pass arguments by value, a copy of that value is created (see question 46). The variablebirthYear
has a reference to the value"1997"
. The argumentyear
also has a reference to the value"1997"
, but it’s not the same value asbirthYear
has a reference to. When we update the value ofyear
by settingyear
equal to"1998"
, we are only updating the value ofyear
.birthYear
is still equal to"1997"
. The value ofperson
is an object. The argumentmember
has a (copied) reference to the same object. When we modify a property of the objectmember
has a reference to, the value ofperson
will also be modified, since they both have a reference to the same object.person’s `name
property is now equal to the value"Lydia"
====== 52. What’s the output?
A:
It worked! Hello world!
B:
Oh no an error: undefined
C:
SyntaxError: can only throw Error objects
D:
Oh no an error: Hello world!
Answer
= === Answer: D With the
throw
statement, we can create custom errors. With this statement, you can throw exceptions. An exception can be a string, a number, a boolean or an object. In this case, our exception is the string'Hello world!'
. With thecatch
statement, we can specify what to do if an exception is thrown in thetry
block. An exception is thrown: the string'Hello world!'
.e
is now equal to that string, which we log. This results in'Oh an error: Hello world!'
.====== 53. What’s the output?
A:
"Lamborghini"
B:
"Maserati"
C:
ReferenceError
D:
TypeError
Answer
= === Answer: B When you return a property, the value of the property is equal to the returned value, not the value set in the constructor function. We return the string
"Maserati"
, somyCar.make
is equal to"Maserati"
.====== 54. What’s the output?
A:
"undefined", "number"
B:
"number", "number"
C:
"object", "number"
D:
"number", "undefined"
Answer
= === Answer: A
let x = (y = 10);
is actually shorthand for:
When we setjavascript y = 10; let x = y;
y
equal to10
, we actually add a propertyy
to the global object (window
in browser,global
in Node). In a browser,window.y
is now equal to10
. Then, we declare a variablex
with the value ofy
, which is10
. Variables declared with thelet
keyword are block scoped, they are only defined within the block they’re declared in; the immediately invoked function expression (IIFE) in this case. When we use thetypeof
operator, the operandx
is not defined: we are trying to accessx
outside of the block it’s declared in. This means thatx
is not defined. Values who haven’t been assigned a value or declared are of type"undefined"
.console.log(typeof x)
returns"undefined"
. However, we created a global variabley
when settingy
equal to10
. This value is accessible anywhere in our code.y
is defined, and holds a value of type"number"
.console.log(typeof y)
returns"number"
.====== 55. What’s the output?
A:
"Woof I am Mara"
,TypeError
B:
"Woof I am Mara"
,"Woof I am Mara"
C:
"Woof I am Mara"
,undefined
D:
TypeError
,TypeError
Answer
= === Answer: A We can delete properties from objects using the
delete
keyword, also on the prototype. By deleting a property on the prototype, it is not available anymore in the prototype chain. In this case, thebark
function is not available anymore on the prototype afterdelete Dog.prototype.bark
, yet we still try to access it. When we try to invoke something that is not a function, aTypeError
is thrown. In this caseTypeError: pet.bark is not a function
, sincepet.bark
isundefined
.====== 56. What’s the output?
A:
[1, 1, 2, 3, 4]
B:
[1, 2, 3, 4]
C:
{1, 1, 2, 3, 4}
D:
{1, 2, 3, 4}
Answer
= === Answer: D The
Set
object is a collection of unique values: a value can only occur once in a set. We passed the iterable[1, 1, 2, 3, 4]
with a duplicate value1
. Since we cannot have two of the same values in a set, one of them is removed. This results in{1, 2, 3, 4}
.====== 57. What’s the output?
A:
10
B:
11
C:
Error
D:
NaN
Answer
= === Answer: C An imported module is read-only: you cannot modify the imported module. Only the module that exports them can change its value. When we try to increment the value of
myCounter
, it throws an error:myCounter
is read-only and cannot be modified.====== 58. What’s the output?
A:
false
,true
B:
"Lydia"
,21
C:
true
,true
D:
undefined
,undefined
Answer
= === Answer: A The
delete
operator returns a boolean value:true
on a successful deletion, else it’ll returnfalse
. However, variables declared with thevar
,const
orlet
keyword cannot be deleted using thedelete
operator. Thename
variable was declared with aconst
keyword, so its deletion is not successful:false
is returned. When we setage
equal to21
, we actually added a property calledage
to the global object. You can successfully delete properties from objects this way, also the global object, sodelete age
returnstrue
.====== 59. What’s the output?
A:
[[1, 2, 3, 4, 5]]
B:
[1, 2, 3, 4, 5]
C:
1
D:
[1]
Answer
= === Answer: C We can unpack values from arrays or properties from objects through destructuring. For example:
The value of
This means that the value of
javascript [a, b] = [1, 2];
a
is now1
, and the value ofb
is now2
. What we actually did in the question, is:javascript [y] = [1, 2, 3, 4, 5];
y
is equal to the first value in the array, which is the number1
. When we logy
,1
is returned.====== 60. What’s the output?
A:
{ admin: true, user: { name: "Lydia", age: 21 } }
B:
{ admin: true, name: "Lydia", age: 21 }
C:
{ admin: true, user: ["Lydia", 21] }
D:
{ admin: true }
Answer
= === Answer: B It’s possible to combine objects using the spread operator
...
. It lets you create copies of the key/value pairs of one object, and add them to another object. In this case, we create copies of theuser
object, and add them to theadmin
object. Theadmin
object now contains the copied key/value pairs, which results in{ admin: true, name: "Lydia", age: 21 }
.====== 61. What’s the output?
A:
{ name: "Lydia", age: 21 }
,["name", "age"]
B:
{ name: "Lydia", age: 21 }
,["name"]
C:
{ name: "Lydia"}
,["name", "age"]
D:
{ name: "Lydia"}
,["age"]
Answer
= === Answer: B With the
defineProperty
method, we can add new properties to an object, or modify existing ones. When we add a property to an object using thedefineProperty
method, they are by default not enumerable. TheObject.keys
method returns all enumerable property names from an object, in this case only"name"
. Properties added using thedefineProperty
method are immutable by default. You can override this behavior using thewritable
,configurable
andenumerable
properties. This way, thedefineProperty
method gives you a lot more control over the properties you’re adding to an object.====== 62. What’s the output?
A:
"{"level":19, "health":90}"
B:
"{"username": "lydiahallie"}"
C:
"["level", "health"]"
D:
"{"username": "lydiahallie", "level":19, "health":90}"
Answer
= === Answer: A The second argument of
JSON.stringify
is the replacer. The replacer can either be a function or an array, and lets you control what and how the values should be stringified. If the replacer is an array, only the property names included in the array will be added to the JSON string. In this case, only the properties with the names"level"
and"health"
are included,"username"
is excluded.data
is now equal to"{"level":19, "health":90}"
. If the replacer is a function, this function gets called on every property in the object you’re stringifying. The value returned from this function will be the value of the property when it’s added to the JSON string. If the value isundefined
, this property is excluded from the JSON string.====== 63. What’s the output?
A:
10
,10
B:
10
,11
C:
11
,11
D:
11
,12
Answer
= === Answer: A The unary operator
++
first returns the value of the operand, then increments the value of the operand. The value ofnum1
is10
, since theincreaseNumber
function first returns the value ofnum
, which is10
, and only increments the value ofnum
afterwards.num2
is10
, since we passednum1
to theincreasePassedNumber
.number
is equal to10
(the value ofnum1
. Again, the unary operator++
first returns the value of the operand, then increments the value of the operand. The value ofnumber
is10
, sonum2
is equal to10
.====== 64. What’s the output?
A:
20
,40
,80
,160
B:
20
,40
,20
,40
C:
20
,20
,20
,40
D:
NaN
,NaN
,20
,40
Answer
= === Answer: C In ES6, we can initialize parameters with a default value. The value of the parameter will be the default value, if no other value has been passed to the function, or if the value of the parameter is
"undefined"
. In this case, we spread the properties of thevalue
object into a new object, sox
has the default value of{ number: 10 }
. The default argument is evaluated at call time! Every time we call the function, a new object is created. We invoke themultiply
function the first two times without passing a value:x
has the default value of{ number: 10 }
. We then log the multiplied value of that number, which is20
. The third time we invoke multiply, we do pass an argument: the object calledvalue
. The*=
operator is actually shorthand forx.number = x.number * 2
: we modify the value ofx.number
, and log the multiplied value20
. The fourth time, we pass thevalue
object again.x.number
was previously modified to20
, sox.number *= 2
logs40
.====== 65. What’s the output?
A:
1
2
and3
3
and6
4
B:
1
2
and2
3
and3
4
C:
1
undefined
and2
undefined
and3
undefined
and4
undefined
D:
1
2
andundefined
3
andundefined
4
Answer
= === Answer: D The first argument that the
reduce
method receives is the accumulator,x
in this case. The second argument is the current value,y
. With the reduce method, we execute a callback function on every element in the array, which could ultimately result in one single value. In this example, we are not returning any values, we are simply logging the values of the accumulator and the current value. The value of the accumulator is equal to the previously returned value of the callback function. If you don’t pass the optionalinitialValue
argument to thereduce
method, the accumulator is equal to the first element on the first call. On the first call, the accumulator (x
) is1
, and the current value (y
) is2
. We don’t return from the callback function, we log the accumulator and current value:1
and2
get logged. If you don’t return a value from a function, it returnsundefined
. On the next call, the accumulator isundefined
, and the current value is3
.undefined
and3
get logged. On the fourth call, we again don’t return from the callback function. The accumulator is againundefined
, and the current value is4
.undefined
and4
get logged.====== 66. With which constructor can we successfully extend the
Dog
class?A: 1
B: 2
C: 3
D: 4
Answer
= === Answer: B In a derived class, you cannot access the
this
keyword before callingsuper
. If you try to do that, it will throw a ReferenceError: 1 and 4 would throw a reference error. With thesuper
keyword, we call that parent class’s constructor with the given arguments. The parent’s constructor receives thename
argument, so we need to passname
tosuper
. TheLabrador
class receives two arguments,name
since it extendsDog
, andsize
as an extra property on theLabrador
class. They both need to be passed to the constructor function onLabrador
, which is done correctly using constructor 2.====== 67. What’s the output?
A:
running index.js
,running sum.js
,3
B:
running sum.js
,running index.js
,3
C:
running sum.js
,3
,running index.js
D:
running index.js
,undefined
,running sum.js
Answer
= === Answer: B With the
import
keyword, all imported modules are pre-parsed. This means that the imported modules get run first, the code in the file which imports the module gets executed after. This is a difference betweenrequire()
in CommonJS andimport
! Withrequire()
, you can load dependencies on demand while the code is being run. If we would have usedrequire
instead ofimport
,running index.js
,running sum.js
,3
would have been logged to the console.====== 68. What’s the output?
A:
true
,true
,false
B:
false
,true
,false
C:
true
,false
,true
D:
true
,true
,true
Answer
= === Answer: A Every Symbol is entirely unique. The purpose of the argument passed to the Symbol is to give the Symbol a description. The value of the Symbol is not dependent on the passed argument. As we test equality, we are creating two entirely new symbols: the first
Symbol('foo')
, and the secondSymbol('foo')
. These two values are unique and not equal to each other,Symbol('foo') === Symbol('foo')
returnsfalse
.====== 69. What’s the output?
A:
"Lydia Hallie"
,"Lydia Hallie"
B:
" Lydia Hallie"
," Lydia Hallie"
("[13x whitespace]Lydia Hallie"
,"[2x whitespace]Lydia Hallie"
)C:
" Lydia Hallie"
,"Lydia Hallie"
("[1x whitespace]Lydia Hallie"
,"Lydia Hallie"
)D:
"Lydia Hallie"
,"Lyd"
,Answer
= === Answer: C With the
padStart
method, we can add padding to the beginning of a string. The value passed to this method is the total length of the string together with the padding. The string"Lydia Hallie"
has a length of12
.name.padStart(13)
inserts 1 space at the start of the string, because 12 + 1 is 13. If the argument passed to thepadStart
method is smaller than the length of the array, no padding will be added.====== 70. What’s the output?
A:
"๐ฅ๐ป"
B:
257548
C: A string containing their code points
D: Error
Answer
= === Answer: A With the
+
operator, you can concatenate strings. In this case, we are concatenating the string"๐ฅ"
with the string"๐ป"
, resulting in"๐ฅ๐ป"
.====== 71. How can we log the values that are commented out after the console.log statement?
A:
game.next("Yes").value
andgame.next().value
B:
game.next.value("Yes")
andgame.next.value()
C:
game.next().value
andgame.next("Yes").value
D:
game.next.value()
andgame.next.value("Yes")
Answer
= === Answer: C A generator function "pauses" its execution when it sees the
yield
keyword. First, we have to let the function yield the string "Do you love JavaScript?", which can be done by callinggame.next().value
. Every line is executed, until it finds the firstyield
keyword. There is ayield
keyword on the first line within the function: the execution stops with the first yield! This means that the variableanswer
is not defined yet! When we callgame.next("Yes").value
, the previousyield
is replaced with the value of the parameters passed to thenext()
function,"Yes"
in this case. The value of the variableanswer
is now equal to"Yes"
. The condition of the if-statement returnsfalse
, andJavaScript loves you back โค๏ธ
gets logged.====== 72. What’s the output?
A:
Hello world!
B:
Hello
world
C:
Hello\nworld
D:
Hello\n
world
Answer
= === Answer: C
String.raw
returns a string where the escapes (\n
,\v
,\t
etc.) are ignored! Backslashes can be an issue since you could end up with something like:const path =
Which would result in:C:\Documents\Projects\table.html
"C:DocumentsProjects able.html"
WithString.raw
, it would simply ignore the escape and print:C:\Documents\Projects\table.html
In this case, the string isHello\nworld
, which gets logged.====== 73. What’s the output?
A:
"I made it!"
B:
Promise {<resolved>: "I made it!"}
C:
Promise {<pending>}
D:
undefined
Answer
= === Answer: C An async function always returns a promise. The
await
still has to wait for the promise to resolve: a pending promise gets returned when we callgetData()
in order to setdata
equal to it. If we wanted to get access to the resolved value"I made it"
, we could have used the.then()
method ondata
:data.then(res => console.log(res))
This would’ve logged"I made it!"
====== 74. What’s the output?
A:
['apple', 'banana']
B:
2
C:
true
D:
undefined
Answer
= === Answer: B The
.push()
method returns the length of the new array! Previously, the array contained one element (the string"banana"
) and had a length of1
. After adding the string"apple"
to the array, the array contains two elements, and has a length of2
. This gets returned from theaddToList
function. Thepush
method modifies the original array. If you wanted to return the array from the function rather than the length of the array, you should have returnedlist
after pushingitem
to it.====== 75. What’s the output?
A:
{ x: 100, y: 20 }
B:
{ x: 10, y: 20 }
C:
{ x: 100 }
D:
ReferenceError
Answer
= === Answer: B
Object.freeze
makes it impossible to add, remove, or modify properties of an object (unless the property’s value is another object). When we create the variableshape
and set it equal to the frozen objectbox
,shape
also refers to a frozen object. You can check whether an object is frozen by usingObject.isFrozen
. In this case,Object.isFrozen(shape)
would return true, since the variableshape
has a reference to a frozen object. Sinceshape
is frozen, and since the value ofx
is not an object, we cannot modify the propertyx
.x
is still equal to10
, and{ x: 10, y: 20 }
gets logged.====== 76. What’s the output?
A:
"Lydia"
B:
"myName"
C:
undefined
D:
ReferenceError
Answer
= === Answer: D By using [destructuring assignment](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment) syntax we can unpack values from arrays, or properties from objects, into distinct variables:
Also, a property can be unpacked from an object and assigned to a variable with a different name than the object property:javascript const { firstName } = { firstName: 'Lydia' }; // ES5 version: // var firstName = { firstName: 'Lydia' }.firstName; console.log(firstName); // "Lydia"
Therefore,javascript const { firstName: myName } = { firstName: 'Lydia' }; // ES5 version: // var myName = { firstName: 'Lydia' }.firstName; console.log(myName); // "Lydia" console.log(firstName); // Uncaught ReferenceError: firstName is not defined
firstName
does not exist as a variable, thus attempting to access its value will raise aReferenceError
. Note: Be aware of theglobal scope
properties:
Whenever Javascript is unable to find a variable within the current scope, it climbs up the [Scope chain](https://raw.githubusercontent.com/getify/You-Dont-Know-JS/2nd-ed/scope-closures/ch3.md) and searches for it and if it reaches the top-level scope, aka Global scope, and still doesn’t find it, it will throw ajavascript const { name: myName } = { name: 'Lydia' }; console.log(myName); // "lydia" console.log(name); // "" ----- Browser e.g. Chrome console.log(name); // ReferenceError: name is not defined ----- NodeJS
ReferenceError
. - In Browsers such as Chrome,name
is a deprecated global scope property. In this example, the code is running inside global scope and there is no user defined local variable forname
, therefore it searches the predefined variables/properties in the global scope which is in case of browsers, it searches throughwindow
object and it will extract the [window.name](https://developer.mozilla.org/en-US/docs/Web/API/Window/name) value which is equal to an empty string. - In NodeJS, there is no such property on theglobal
object, thus attempting to access a non-existent variable will raise a [ReferenceError](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Not_defined).====== 77. Is this a pure function?
A: Yes
B: No
Answer
= === Answer: A A pure function is a function that always returns the same result, if the same arguments are passed. The
sum
function always returns the same result. If we pass1
and2
, it will always return3
without side effects. If we pass5
and10
, it will always return15
, and so on. This is the definition of a pure function.====== 78. What is the output?
A:
Calculated! 20
Calculated! 20
Calculated! 20
B:
Calculated! 20
From cache! 20
Calculated! 20
C:
Calculated! 20
From cache! 20
From cache! 20
D:
Calculated! 20
From cache! 20
Error
Answer
= === Answer: C The
add
function is a memoized function. With memoization, we can cache the results of a function in order to speed up its execution. In this case, we create acache
object that stores the previously returned values. If we call theaddFunction
function again with the same argument, it first checks whether it has already gotten that value in its cache. If that’s the case, the caches value will be returned, which saves on execution time. Else, if it’s not cached, it will calculate the value and store it afterwards. We call theaddFunction
function three times with the same value: on the first invocation, the value of the function whennum
is equal to10
isn’t cached yet. The condition of the if-statementnum in cache
returnsfalse
, and the else block gets executed:Calculated! 20
gets logged, and the value of the result gets added to the cache object.cache
now looks like{ 10: 20 }
. The second time, thecache
object contains the value that gets returned for10
. The condition of the if-statementnum in cache
returnstrue
, and'From cache! 20'
gets logged. The third time, we pass5 * 2
to the function which gets evaluated to10
. Thecache
object contains the value that gets returned for10
. The condition of the if-statementnum in cache
returnstrue
, and'From cache! 20'
gets logged.====== 79. What is the output?
A:
0
1
2
3
and"โ"
"๐ป"
"๐ท"
"๐ซ"
B:
"โ"
"๐ป"
"๐ท"
"๐ซ"
and"โ"
"๐ป"
"๐ท"
"๐ซ"
C:
"โ"
"๐ป"
"๐ท"
"๐ซ"
and0
1
2
3
D:
0
1
2
3
and{0: "โ", 1: "๐ป", 2: "๐ท", 3: "๐ซ"}
Answer
= === Answer: A With a for-in loop, we can iterate over enumerable properties. In an array, the enumerable properties are the "keys" of array elements, which are actually their indexes. You could see an array as:
{0: "โ", 1: "๐ป", 2: "๐ท", 3: "๐ซ"}
Where the keys are the enumerable properties.0
1
2
3
get logged. With a for-of loop, we can iterate over iterables. An array is an iterable. When we iterate over the array, the variable "item" is equal to the element it’s currently iterating over,"โ"
"๐ป"
"๐ท"
"๐ซ"
get logged.====== 80. What is the output?
A:
["1 + 2", "1 * 2", "1 / 2"]
B:
["12", 2, 0.5]
C:
[3, 2, 0.5]
D:
[1, 1, 1]
Answer
= === Answer: C Array elements can hold any value. Numbers, strings, objects, other arrays, null, boolean values, undefined, and other expressions such as dates, functions, and calculations. The element will be equal to the returned value.
1 + 2
returns3
,1 * 2
returns2
, and1 / 2
returns0.5
.====== 81. What is the output?
A:
Hi there,
B:
Hi there, undefined
C:
Hi there, null
D:
ReferenceError
Answer
= === Answer: B By default, arguments have the value of
undefined
, unless a value has been passed to the function. In this case, we didn’t pass a value for thename
argument.name
is equal toundefined
which gets logged. In ES6, we can overwrite this defaultundefined
value with default parameters. For example:function sayHi(name = "Lydia") { ... }
In this case, if we didn’t pass a value or if we passedundefined
,name
would always be equal to the stringLydia
====== 82. What is the output?
A:
"๐ฅ"
and"๐"
B:
"๐ฅ"
and"๐"
C:
"๐"
and"๐"
D:
"๐"
and"๐"
Answer
= === Answer: B The value of the
this
keyword is dependent on where you use it. In a method, like thegetStatus
method, thethis
keyword refers to the object that the method belongs to. The method belongs to thedata
object, sothis
refers to thedata
object. When we logthis.status
, thestatus
property on thedata
object gets logged, which is"๐ฅ"
. With thecall
method, we can change the object to which thethis
keyword refers. In functions, thethis
keyword refers to the the object that the function belongs to. We declared thesetTimeout
function on the global object, so within thesetTimeout
function, thethis
keyword refers to the global object. On the global object, there is a variable called status with the value of"๐"
. When loggingthis.status
,"๐"
gets logged.====== 83. What is the output?
A:
{ name: "Lydia", age: 21 }
B:
{ name: "Lydia", age: 21, city: "Amsterdam" }
C:
{ name: "Lydia", age: 21, city: undefined }
D:
"Amsterdam"
Answer
= === Answer: A We set the variable
city
equal to the value of the property calledcity
on theperson
object. There is no property on this object calledcity
, so the variablecity
has the value ofundefined
. Note that we are not referencing theperson
object itself! We simply set the variablecity
equal to the current value of thecity
property on theperson
object. Then, we setcity
equal to the string"Amsterdam"
. This doesn’t change the person object: there is no reference to that object. When logging theperson
object, the unmodified object gets returned.====== 84. What is the output?
A:
"Sorry, you’re too young."
B:
"Yay! You’re old enough!"
C:
ReferenceError
D:
undefined
Answer
= === Answer: C Variables with the
const
andlet
keyword are block-scoped. A block is anything between curly brackets ({ }
). In this case, the curly brackets of the if/else statements. You cannot reference a variable outside of the block it’s declared in, a ReferenceError gets thrown.====== 85. What kind of information would get logged?
A: The result of the
fetch
method.B: The result of the second invocation of the
fetch
method.C: The result of the callback in the previous
.then()
.D: It would always be undefined.
Answer
= === Answer: C The value of
res
in the second.then
is equal to the returned value of the previous.then
. You can keep chaining `.then`s like this, where the value is passed to the next handler.====== 86. Which option is a way to set
hasName
equal totrue
, provided you cannot passtrue
as an argument?A:
!!name
B:
name
C:
new Boolean(name)
D:
name.length
Answer
= === Answer: A With
!!name
, we determine whether the value ofname
is truthy or falsy. If name is truthy, which we want to test for,!name
returnsfalse
.!false
(which is what!!name
practically is) returnstrue
. By settinghasName
equal toname
, you sethasName
equal to whatever value you passed to thegetName
function, not the boolean valuetrue
.new Boolean(true)
returns an object wrapper, not the boolean value itself.name.length
returns the length of the passed argument, not whether it’strue
.====== 87. What’s the output?
A:
"""
B:
"I"
C:
SyntaxError
D:
undefined
Answer
= === Answer: B In order to get a character at a specific index of a string, you can use bracket notation. The first character in the string has index 0, and so on. In this case, we want to get the element with index 0, the character
"I'
, which gets logged. Note that this method is not supported in IE7 and below. In that case, use.charAt()
.====== 88. What’s the output?
A:
NaN
B:
20
C:
ReferenceError
D:
undefined
Answer
= === Answer: B You can set a default parameter’s value equal to another parameter of the function, as long as they’ve been defined before the default parameter. We pass the value
10
to thesum
function. If thesum
function only receives 1 argument, it means that the value fornum2
is not passed, and the value ofnum1
is equal to the passed value10
in this case. The default value ofnum2
is the value ofnum1
, which is10
.num1 + num2
returns20
. If you’re trying to set a default parameter’s value equal to a parameter which is defined after (to the right), the parameter’s value hasn’t been initialized yet, which will throw an error.====== 89. What’s the output?
A:
{ default: function default(), name: "Lydia" }
B:
{ default: function default() }
C:
{ default: "Hello world", name: "Lydia" }
D: Global object of
module.js
Answer
= === Answer: A With the
import * as name
syntax, we import all exports from themodule.js
file into theindex.js
file as a new object calleddata
is created. In themodule.js
file, there are two exports: the default export, and a named export. The default export is a function which returns the string"Hello World"
, and the named export is a variable calledname
which has the value of the string"Lydia"
. Thedata
object has adefault
property for the default export, other properties have the names of the named exports and their corresponding values.====== 90. What’s the output?
A:
"class"
B:
"function"
C:
"object"
D:
"string"
Answer
= === Answer: C Classes are syntactical sugar for function constructors. The equivalent of the
Person
class as a function constructor would be:
Calling a function constructor withjavascript function Person(name) { this.name = name; }
new
results in the creation of an instance ofPerson
,typeof
keyword returns"object"
for an instance.typeof member
returns"object"
.====== 91. What’s the output?
A:
[1, 2, 3, 4, 5]
B:
[1, 2, 3, 5]
C:
[1, 2, 3, 4]
D:
Error
Answer
= === Answer: D The
.push
method returns the new length of the array, not the array itself! By settingnewList
equal to[1, 2, 3].push(4)
, we setnewList
equal to the new length of the array:4
. Then, we try to use the.push
method onnewList
. SincenewList
is the numerical value4
, we cannot use the.push
method: a TypeError is thrown.====== 92. What’s the output?
A:
{ constructor: ...}
{ constructor: ...}
B:
{}
{ constructor: ...}
C:
{ constructor: ...}
{}
D:
{ constructor: ...}
undefined
Answer
= === Answer: D Regular functions, such as the
giveLydiaPizza
function, have aprototype
property, which is an object (prototype object) with aconstructor
property. Arrow functions however, such as thegiveLydiaChocolate
function, do not have thisprototype
property.undefined
gets returned when trying to access theprototype
property usinggiveLydiaChocolate.prototype
.====== 93. What’s the output?
A:
name
Lydia
andage
21
B:
["name", "Lydia"]
and["age", 21]
C:
["name", "age"]
andundefined
D:
Error
Answer
= === Answer: A
Object.entries(person)
returns an array of nested arrays, containing the keys and objects:[ [ 'name', 'Lydia' ], [ 'age', 21 ] ]
Using thefor-of
loop, we can iterate over each element in the array, the subarrays in this case. We can destructure the subarrays instantly in the for-of loop, usingconst [x, y]
.x
is equal to the first element in the subarray,y
is equal to the second element in the subarray. The first subarray is[ "name", "Lydia" ]
, withx
equal to"name"
, andy
equal to"Lydia"
, which get logged. The second subarray is[ "age", 21 ]
, withx
equal to"age"
, andy
equal to21
, which get logged.====== 94. What’s the output?
A:
["banana", "apple", "pear", "orange"]
B:
[["banana", "apple"], "pear", "orange"]
C:
["banana", "apple", ["pear"], "orange"]
D:
SyntaxError
Answer
= === Answer: D
...args
is a rest parameter. The rest parameter’s value is an array containing all remaining arguments, and can only be the last parameter! In this example, the rest parameter was the second parameter. This is not possible, and will throw a syntax error.
The above example works. This returns the arrayjavascript function getItems(fruitList, favoriteFruit, ...args) { return [...fruitList, ...args, favoriteFruit]; } getItems(['banana', 'apple'], 'pear', 'orange');
[ 'banana', 'apple', 'orange', 'pear' ]
====== 95. What’s the output?
A:
a is bigger
,6
andb is bigger
,3
B:
a is bigger
,undefined
andb is bigger
,undefined
C:
undefined
andundefined
D:
SyntaxError
Answer
= === Answer: B In JavaScript, we don’t have to write the semicolon (
;
) explicitly, however the JavaScript engine still adds them after statements. This is called Automatic Semicolon Insertion. A statement can for example be variables, or keywords likethrow
,return
,break
, etc. Here, we wrote areturn
statement, and another valuea + b
on a new line. However, since it’s a new line, the engine doesn’t know that it’s actually the value that we wanted to return. Instead, it automatically added a semicolon afterreturn
. You could see this as:
This means thatjavascript return; a + b;
a + b
is never reached, since a function stops running after thereturn
keyword. If no value gets returned, like here, the function returnsundefined
. Note that there is no automatic insertion afterif/else
statements!====== 96. What’s the output?
A:
"Lydia"
B:
"Sarah"
C:
Error: cannot redeclare Person
D:
SyntaxError
Answer
= === Answer: B We can set classes equal to other classes/function constructors. In this case, we set
Person
equal toAnotherPerson
. The name on this constructor isSarah
, so the name property on the newPerson
instancemember
is"Sarah"
.====== 97. What’s the output?
A:
{Symbol('a'): 'b'}
and["{Symbol('a')"]
B:
{}
and[]
C:
{ a: "b" }
and["a"]
D:
{Symbol('a'): 'b'}
and[]
Answer
= === Answer: D A Symbol is not enumerable. The Object.keys method returns all enumerable key properties on an object. The Symbol won’t be visible, and an empty array is returned. When logging the entire object, all properties will be visible, even non-enumerable ones. This is one of the many qualities of a symbol: besides representing an entirely unique value (which prevents accidental name collision on objects, for example when working with 2 libraries that want to add properties to the same object), you can also "hide" properties on objects this way (although not entirely. You can still access symbols using the
Object.getOwnPropertySymbols()
method).====== 98. What’s the output?
A:
[1, [2, 3, 4]]
andSyntaxError
B:
[1, [2, 3, 4]]
and{ name: "Lydia", age: 21 }
C:
[1, 2, 3, 4]
and{ name: "Lydia", age: 21 }
D:
Error
and{ name: "Lydia", age: 21 }
Answer
= === Answer: A The
getList
function receives an array as its argument. Between the parentheses of thegetList
function, we destructure this array right away. You could see this as:[x, ...y] = [1, 2, 3, 4]
With the rest parameter...y
, we put all "remaining" arguments in an array. The remaining arguments are2
,3
and4
in this case. The value ofy
is an array, containing all the rest parameters. The value ofx
is equal to1
in this case, so when we log[x, y]
,[1, [2, 3, 4]]
gets logged. ThegetUser
function receives an object. With arrow functions, we don’t have to write curly brackets if we just return one value. However, if you want to instantly return an object from an arrow function, you have to write it between parentheses, otherwise everything between the two braces will be interpreted as a block statement. In this case the code between the braces is not a valid JavaScript code, so aSyntaxError
gets thrown. The following function would have returned an object:const getUser = user => ({ name: user.name, age: user.age })
====== 99. What’s the output?
A:
SyntaxError
B:
ReferenceError
C:
TypeError
D:
undefined
Answer
= === Answer: C The variable
name
holds the value of a string, which is not a function, thus cannot invoke. TypeErrors get thrown when a value is not of the expected type. JavaScript expectedname
to be a function since we’re trying to invoke it. It was a string however, so a TypeError gets thrown: name is not a function! SyntaxErrors get thrown when you’ve written something that isn’t valid JavaScript, for example when you’ve written the wordreturn
asretrun
. ReferenceErrors get thrown when JavaScript isn’t able to find a reference to a value that you’re trying to access.====== 100. What’s the value of output?
A:
possible! You should see a therapist after so much JavaScript lol
B:
Impossible! You should see a therapist after so much JavaScript lol
C:
possible! You shouldn’t see a therapist after so much JavaScript lol
D:
Impossible! You shouldn’t see a therapist after so much JavaScript lol
Answer
= === Answer: B
[]
is a truthy value. With the&&
operator, the right-hand value will be returned if the left-hand value is a truthy value. In this case, the left-hand value[]
is a truthy value, so"Im'
gets returned.""
is a falsy value. If the left-hand value is falsy, nothing gets returned.n’t
doesn’t get returned.====== 101. What’s the value of output?
A:
false
null
[]
B:
null
""
true
C:
{}
""
[]
D:
null
null
true
Answer
= === Answer: C With the
||
operator, we can return the first truthy operand. If all values are falsy, the last operand gets returned.(false || {} || null)
: the empty object{}
is a truthy value. This is the first (and only) truthy value, which gets returned.one
is equal to{}
.(null || false || "")
: all operands are falsy values. This means that the last operand,""
gets returned.two
is equal to""
.([] || 0 || "")
: the empty array`[]` is a truthy value. This is the first truthy value, which gets returned.three
is equal to[]
.====== 102. What’s the value of output?
A:
I have resolved!
,second
andI have resolved!
,second
B:
second
,I have resolved!
andsecond
,I have resolved!
C:
I have resolved!
,second
andsecond
,I have resolved!
D:
second
,I have resolved!
andI have resolved!
,second
Answer
= === Answer: D With a promise, we basically say I want to execute this function, but I’ll put it aside for now while it’s running since this might take a while. Only when a certain value is resolved (or rejected), and when the call stack is empty, I want to use this value. We can get this value with both
.then
and theawait
keyword in anasync
function. Although we can get a promise’s value with both.then
andawait
, they work a bit differently. In thefirstFunction
, we (sort of) put the myPromise function aside while it was running, but continued running the other code, which isconsole.log('second')
in this case. Then, the function resolved with the stringI have resolved
, which then got logged after it saw that the callstack was empty. With the await keyword insecondFunction
, we literally pause the execution of an async function until the value has been resolved before moving to the next line. This means that it waited for themyPromise
to resolve with the valueI have resolved
, and only once that happened, we moved to the next line:second
got logged.====== 103. What’s the value of output?
A:
3
,NaN
,NaN
B:
3
,7
,NaN
C:
3
,Lydia2
,[object Object]2
D:
"12"
,Lydia2
,[object Object]2
Answer
= === Answer: C The
+
operator is not only used for adding numerical values, but we can also use it to concatenate strings. Whenever the JavaScript engine sees that one or more values are not a number, it coerces the number into a string. The first one is1
, which is a numerical value.1 + 2
returns the number 3. However, the second one is a string"Lydia"
."Lydia"
is a string and2
is a number:2
gets coerced into a string."Lydia"
and"2"
get concatenated, which results in the string"Lydia2"
.{ name: "Lydia" }
is an object. Neither a number nor an object is a string, so it stringifies both. Whenever we stringify a regular object, it becomes"[object Object]"
."[object Object]"
concatenated with"2"
becomes"[object Object]2"
.====== 104. What’s its value?
A:
5
B:
Promise {<pending>: 5}
C:
Promise {<fulfilled>: 5}
D:
Error
Answer
= === Answer: C We can pass any type of value we want to
Promise.resolve
, either a promise or a non-promise. The method itself returns a promise with the resolved value (
). If you pass a regular function, it’ll be a resolved promise with a regular value. If you pass a promise, it’ll be a resolved promise with the resolved value of that passed promise. In this case, we just passed the numerical value5
. It returns a resolved promise with the value5
. </p> </details> --- = == === 105. What’s its value?
- A:javascript function compareMembers(person1, person2 = person) { if (person1 !== person2) { console.log('Not the same!'); } else { console.log('They are the same!'); } } const person = { name: 'Lydia' }; compareMembers(person);
Not the same!
- B:They are the same!
- C:ReferenceError
- D:SyntaxError
Answer
= === Answer: B Objects are passed by reference. When we check objects for strict equality (
===
), we’re comparing their references. We set the default value forperson2
equal to theperson
object, and passed theperson
object as the value forperson1
. This means that both values have a reference to the same spot in memory, thus they are equal. The code block in theelse
statement gets run, andThey are the same!
gets logged. --- = == === 106. What’s its value?
- A:javascript const colorConfig = { red: true, blue: false, green: true, black: true, yellow: false, }; const colors = ['pink', 'red', 'blue']; console.log(colorConfig.colors[1]);
true
- B:false
- C:undefined
- D:TypeError
Answer
= === Answer: D In JavaScript, we have two ways to access properties on an object: bracket notation, or dot notation. In this example, we use dot notation (
colorConfig.colors
) instead of bracket notation (colorConfig["colors"]
). With dot notation, JavaScript tries to find the property on the object with that exact name. In this example, JavaScript tries to find a property calledcolors
on thecolorConfig
object. There is no property calledcolors
, so this returnsundefined
. Then, we try to access the value of the first element by using[1]
. We cannot do this on a value that’sundefined
, so it throws aTypeError
:Cannot read property '1' of undefined
. JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket[
and keeps going until it finds the closing bracket]
. Only then, it will evaluate the statement. If we would’ve usedcolorConfig[colors[1]]
, it would have returned the value of thered
property on thecolorConfig
object. --- = == === 107. What’s its value?
- A:javascript console.log('โค๏ธ' === 'โค๏ธ');
true
- B:false
Answer
= === Answer: A Under the hood, emojis are unicodes. The unicodes for the heart emoji is
"U+2764 U+FE0F"
. These are always the same for the same emojis, so we’re comparing two equal strings to each other, which returns true. --- = == === 108. Which of these methods modifies the original array?
- A:javascript const emojis = ['โจ', '๐ฅ', '๐']; emojis.map(x => x + 'โจ'); emojis.filter(x => x !== '๐ฅ'); emojis.find(x => x !== '๐ฅ'); emojis.reduce((acc, cur) => acc + 'โจ'); emojis.slice(1, 2, 'โจ'); emojis.splice(1, 2, 'โจ');
All of them
- B:map
reduce
slice
splice
- C:map
slice
splice
- D:splice
Answer
= === Answer: D With
splice
method, we modify the original array by deleting, replacing or adding elements. In this case, we removed 2 items from index 1 (we removed'๐ฅ'
and'๐'
) and added the โจ emoji instead.map
,filter
andslice
return a new array,find
returns an element, andreduce
returns a reduced value. --- = == === 109. What’s the output?
- A:javascript const food = ['๐', '๐ซ', '๐ฅ', '๐']; const info = { favoriteFood: food[0] }; info.favoriteFood = '๐'; console.log(food);
['๐', '๐ซ', '๐ฅ', '๐']
- B:['๐', '๐ซ', '๐ฅ', '๐']
- C:['๐', '๐', '๐ซ', '๐ฅ', '๐']
- D:ReferenceError
Answer
= === Answer: A We set the value of the
favoriteFood
property on theinfo
object equal to the string with the pizza emoji,'๐‘. A string is a primitive data type. In JavaScript, primitive data types don’t interact by reference. In JavaScript, primitive data types (everything that’s not an object) interact by value. In this case, we set the value of the `favoriteFood
property on theinfo
object equal to the value of the first element in thefood
array, the string with the pizza emoji in this case (’๐'`). A string is a primitive data type, and interact by value (see my [blogpost](https://www.theavocoder.com/complete-javascript/2018/12/21/by-value-vs-by-reference) if you’re interested in learning more) Then, we change the value of thefavoriteFood
property on theinfo
object. Thefood
array hasn’t changed, since the value offavoriteFood
was merely a copy of the value of the first element in the array, and doesn’t have a reference to the same spot in memory as the element onfood[0]
. When we log food, it’s still the original array,['๐', '๐ซ', '๐ฅ', '๐']
. --- = == === 110. What does this method do?
- A: Parses JSON to a JavaScript value - B: Parses a JavaScript object to JSON - C: Parses any JavaScript value to JSON - D: Parses JSON to a JavaScript object onlyjavascript JSON.parse();
Answer
= === Answer: A With the
JSON.parse()
method, we can parse JSON string to a JavaScript value.
--- = == === 111. What’s the output?javascript // Stringifying a number into valid JSON, then parsing the JSON string to a JavaScript value: const jsonNumber = JSON.stringify(4); // '4' JSON.parse(jsonNumber); // 4 // Stringifying an array value into valid JSON, then parsing the JSON string to a JavaScript value: const jsonArray = JSON.stringify([1, 2, 3]); // '[1, 2, 3]' JSON.parse(jsonArray); // [1, 2, 3] // Stringifying an object into valid JSON, then parsing the JSON string to a JavaScript value: const jsonArray = JSON.stringify({ name: 'Lydia' }); // '{"name":"Lydia"}' JSON.parse(jsonArray); // { name: 'Lydia' }
- A: Lydia - B: Sarah - C:javascript let name = 'Lydia'; function getName() { console.log(name); let name = 'Sarah'; } getName();
undefined
- D:ReferenceError
Answer
= === Answer: D Each function has its own execution context (or scope). The
getName
function first looks within its own context (scope) to see if it contains the variablename
we’re trying to access. In this case, thegetName
function contains its ownname
variable: we declare the variablename
with thelet
keyword, and with the value of'Sarah'
. Variables with thelet
keyword (andconst
) are hoisted, but unlikevar
, don’t get initialized. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws aReferenceError
. If we wouldn’t have declared thename
variable within thegetName
function, the javascript engine would’ve looked down the scope chain. The outer scope has a variable calledname
with the value ofLydia
. In that case, it would’ve loggedLydia
.
--- = == === 112. What’s the output?javascript let name = 'Lydia'; function getName() { console.log(name); } getName(); // Lydia
- A:javascript function* generatorOne() { yield ['a', 'b', 'c']; } function* generatorTwo() { yield* ['a', 'b', 'c']; } const one = generatorOne(); const two = generatorTwo(); console.log(one.next().value); console.log(two.next().value);
a
anda
- B:a
andundefined
- C:['a', 'b', 'c']
anda
- D:a
and['a', 'b', 'c']
Answer
= === Answer: C With the
yield
keyword, weyield
values in a generator function. With theyield*
keyword, we can yield values from another generator function, or iterable object (for example an array). IngeneratorOne
, we yield the entire array['a', 'b', 'c']
using theyield
keyword. The value ofvalue
property on the object returned by thenext
method onone
(one.next().value
) is equal to the entire array['a', 'b', 'c']
.
Injavascript console.log(one.next().value); // ['a', 'b', 'c'] console.log(one.next().value); // undefined
generatorTwo
, we use theyield*
keyword. This means that the first yielded value oftwo
, is equal to the first yielded value in the iterator. The iterator is the array['a', 'b', 'c']
. The first yielded value isa
, so the first time we calltwo.next().value
,a
is returned.
--- = == === 113. What’s the output?javascript console.log(two.next().value); // 'a' console.log(two.next().value); // 'b' console.log(two.next().value); // 'c' console.log(two.next().value); // undefined
` - A:javascript console.log(
${(x => x)('I love')} to program`);I love to program
- B:undefined to program
- C:${(x => x)('I love') to program
- D:TypeError
Answer
= === Answer: A Expressions within template literals are evaluated first. This means that the string will contain the returned value of the expression, the immediately invoked function
(x => x)('I love')
in this case. We pass the value'I love'
as an argument to thex => x
arrow function.x
is equal to'I love'
, which gets returned. This results inI love to program
. --- = == === 114. What will happen?
- A: Thejavascript let config = { alert: setInterval(() => { console.log('Alert!'); }, 1000), }; config = null;
setInterval
callback won’t be invoked - B: ThesetInterval
callback gets invoked once - C: ThesetInterval
callback will still be called every second - D: We never invokedconfig.alert()
, config isnull
Answer
= === Answer: C Normally when we set objects equal to
null
, those objects get garbage collected as there is no reference anymore to that object. However, since the callback function withinsetInterval
is an arrow function (thus bound to theconfig
object), the callback function still holds a reference to theconfig
object. As long as there is a reference, the object won’t get garbage collected. Since this is an interval, settingconfig
tonull
ordelete
-ingconfig.alert
won’t garbage-collect the interval, so the interval will still be called. It should be cleared withclearInterval(config.alert)
to remove it from memory. Since it was not cleared, thesetInterval
callback function will still get invoked every 1000ms (1s). --- = == === 115. Which method(s) will return the value'Hello world!'
?
- A: 1 - B: 2 - C: 2 and 3 - D: All of themjavascript const myMap = new Map(); const myFunc = () => 'greeting'; myMap.set(myFunc, 'Hello world!'); //1 myMap.get('greeting'); //2 myMap.get(myFunc); //3 myMap.get(() => 'greeting');
Answer
= === Answer: B When adding a key/value pair using the
set
method, the key will be the value of the first argument passed to theset
function, and the value will be the second argument passed to theset
function. The key is the function() => 'greeting'
in this case, and the value'Hello world'
.myMap
is now{ () => 'greeting' => 'Hello world!' }
. 1 is wrong, since the key is not'greeting'
but() => 'greeting'
. 3 is wrong, since we’re creating a new function by passing it as a parameter to theget
method. Object interact by reference. Functions are objects, which is why two functions are never strictly equal, even if they are identical: they have a reference to a different spot in memory. --- = == === 116. What’s the output?
- A:javascript const person = { name: 'Lydia', age: 21, }; const changeAge = (x = { ...person }) => (x.age += 1); const changeAgeAndName = (x = { ...person }) => { x.age += 1; x.name = 'Sarah'; }; changeAge(person); changeAgeAndName(); console.log(person);
{name: "Sarah", age: 22}
- B:{name: "Sarah", age: 23}
- C:{name: "Lydia", age: 22}
- D:{name: "Lydia", age: 23}
Answer
= === Answer: C Both the
changeAge
andchangeAgeAndName
functions have a default parameter, namely a newly created object{ ...person }
. This object has copies of all the key/values in theperson
object. First, we invoke thechangeAge
function and pass theperson
object as its argument. This function increases the value of theage
property by 1.person
is now{ name: "Lydia", age: 22 }
. Then, we invoke thechangeAgeAndName
function, however we don’t pass a parameter. Instead, the value ofx
is equal to a new object:{ ...person }
. Since it’s a new object, it doesn’t affect the values of the properties on theperson
object.person
is still equal to{ name: "Lydia", age: 22 }
. --- = == === 117. Which of the following options will return6
?
- A:javascript function sumValues(x, y, z) { return x + y + z; }
sumValues([...1, 2, 3])
- B:sumValues([...[1, 2, 3]])
- C:sumValues(...[1, 2, 3])
- D:sumValues([1, 2, 3])
Answer
= === Answer: C With the spread operator
...
, we can spread iterables to individual elements. ThesumValues
function receives three arguments:x
,y
andz
....[1, 2, 3]
will result in1, 2, 3
, which we pass to thesumValues
function. --- = == === 118. What’s the output?
- A:javascript let num = 1; const list = ['๐ฅณ', '๐ค ', '๐ฅฐ', '๐คช']; console.log(list[(num += 1)]);
๐ค
- B:๐ฅฐ
- C:SyntaxError
- D:ReferenceError
Answer
= === Answer: B With the
+=
operand, we’re incrementing the value ofnum
by1
.num
had the initial value1
, so1 + 1
is2
. The item on the second index in thelist
array is ๐ฅฐ,console.log(list[2])
prints ๐ฅฐ. --- = == === 119. What’s the output?
` - A:javascript const person = { firstName: 'Lydia', lastName: 'Hallie', pet: { name: 'Mara', breed: 'Dutch Tulip Hound', }, getFullName() { return `${this.firstName} ${this.lastName}
; }, }; console.log(person.pet?.name); console.log(person.pet?.family?.name); console.log(person.getFullName?.()); console.log(member.getLastName?.());undefined
undefined
undefined
undefined
- B:Mara
undefined
Lydia Hallie
ReferenceError
- C:Mara
null
Lydia Hallie
null
- D:null
ReferenceError
null
ReferenceError
Answer
= === Answer: B With the optional chaining operator
?.
, we no longer have to explicitly check whether the deeper nested values are valid or not. If we’re trying to access a property on anundefined
ornull
value (nullish), the expression short-circuits and returnsundefined
.person.pet?.name
:person
has a property namedpet
:person.pet
is not nullish. It has a property calledname
, and returnsMara
.person.pet?.family?.name
:person
has a property namedpet
:person.pet
is not nullish.pet
does not have a property calledfamily
,person.pet.family
is nullish. The expression returnsundefined
.person.getFullName?.()
:person
has a property namedgetFullName
:person.getFullName()
is not nullish and can get invoked, which returnsLydia Hallie
.member.getLastName?.()
: variablemember
is non existent therefore aReferenceError
gets thrown! --- = == === 120. What’s the output?
` - A: We have to buy bananas! - B: We don’t have to buy bananas - C:javascript const groceries = ['banana', 'apple', 'peanuts']; if (groceries.indexOf('banana')) { console.log('We have to buy bananas!'); } else { console.log(`We don’t have to buy bananas!
); }undefined
- D:1
Answer
= === Answer: B We passed the condition
groceries.indexOf("banana")
to the if-statement.groceries.indexOf("banana")
returns0
, which is a falsy value. Since the condition in the if-statement is falsy, the code in theelse
block runs, andWe don’t have to buy bananas!
gets logged. --- = == === 121. What’s the output?
- A:javascript const config = { languages: [], set language(lang) { return this.languages.push(lang); }, }; console.log(config.language);
function language(lang) { this.languages.push(lang }
- B:0
- C:[]
- D:undefined
Answer
= === Answer: D The
language
method is asetter
. Setters don’t hold an actual value, their purpose is to modify properties. When calling asetter
method,undefined
gets returned. --- = == === 122. What’s the output?
- A:javascript const name = 'Lydia Hallie'; console.log(!typeof name === 'object'); console.log(!typeof name === 'string');
false
true
- B:true
false
- C:false
false
- D:true
true
Answer
= === Answer: C
typeof name
returns"string"
. The string"string"
is a truthy value, so!typeof name
returns the boolean valuefalse
.false === "object"
andfalse === "string"
both return`false`. (If we wanted to check whether the type was (un)equal to a certain type, we should’ve written!==
instead of!typeof
) --- = == === 123. What’s the output?
- A:javascript const add = x => y => z => { console.log(x, y, z); return x + y + z; }; add(4)(5)(6);
4
5
6
- B:6
5
4
- C:4
function
function
- D:undefined
undefined
6
Answer
= === Answer: A The
add
function returns an arrow function, which returns an arrow function, which returns an arrow function (still with me?). The first function receives an argumentx
with the value of4
. We invoke the second function, which receives an argumenty
with the value5
. Then we invoke the third function, which receives an argumentz
with the value6
. When we’re trying to access the valuex
,y
andz
within the last arrow function, the JS engine goes up the scope chain in order to find the values forx
andy
accordingly. This returns4
5
6
. --- = == === 124. What’s the output?
- A:javascript async function* range(start, end) { for (let i = start; i <= end; i++) { yield Promise.resolve(i); } } (async () => { const gen = range(1, 3); for await (const item of gen) { console.log(item); } })();
Promise {1}
Promise {2}
Promise {3}
- B:Promise {}
Promise {}
Promise {}
- C:1
2
3
- D:undefined
undefined
undefined
Answer
= === Answer: C The generator function
range
returns an async object with promises for each item in the range we pass:Promise{1}
,Promise{2}
,Promise{3}
. We set the variablegen
equal to the async object, after which we loop over it using afor await ... of
loop. We set the variableitem
equal to the returned Promise values: firstPromise{1}
, thenPromise{2}
, thenPromise{3}
. Since we’re awaiting the value ofitem
, the resolved promise, the resolved values of the promises get returned:1
,2
, then3
. --- = == === 125. What’s the output?
- A:javascript const myFunc = ({ x, y, z }) => { console.log(x, y, z); }; myFunc(1, 2, 3);
1
2
3
- B:{1: 1}
{2: 2}
{3: 3}
- C:{ 1: undefined }
undefined
undefined
- D:undefined
undefined
undefined
Answer
= === Answer: D
myFunc
expects an object with propertiesx
,y
andz
as its argument. Since we’re only passing three separate numeric values (1, 2, 3) instead of one object with propertiesx
,y
andz
({x: 1, y: 2, z: 3}),x
,y
andz
have their default value ofundefined
. --- = == === 126. What’s the output?
` - A: The driver drove 130 and has to pay 300 - B: The driver drove 130 mph and has to pay \$300.00 - C: The driver drove undefined and has to pay undefined - D: The driver drove 130.00 and has to pay 300.00javascript function getFine(speed, amount) { const formattedSpeed = new Intl.NumberFormat('en-US', { style: 'unit', unit: 'mile-per-hour' }).format(speed); const formattedAmount = new Intl.NumberFormat('en-US', { style: 'currency', currency: 'USD' }).format(amount); return `The driver drove ${formattedSpeed} and has to pay ${formattedAmount}
; } console.log(getFine(130, 300))Answer
= === Answer: B With the
Intl.NumberFormat
method, we can format numeric values to any locale. We format the numeric value130
to theen-US
locale as aunit
inmile-per-hour
, which results in130 mph
. The numeric value300
to theen-US
locale as acurrency
inUSD
results in$300.00
. --- = == === 127. What’s the output?
- A:javascript const spookyItems = ['๐ป', '๐', '๐ธ']; ({ item: spookyItems[3] } = { item: '๐' }); console.log(spookyItems);
["๐ป", "๐", "๐ธ"]
- B:["๐ป", "๐", "๐ธ", "๐"]
- C:["๐ป", "๐", "๐ธ", { item: "๐" }]
- D:["๐ป", "๐", "๐ธ", "[object Object]"]
Answer
= === Answer: B By destructuring objects, we can unpack values from the right-hand object, and assign the unpacked value to the value of the same property name on the left-hand object. In this case, we’re assigning the value "๐" to
spookyItems[3]
. This means that we’re modifying thespookyItems
array, we’re adding the "๐" to it. When loggingspookyItems
,["๐ป", "๐", "๐ธ", "๐"]
gets logged. --- = == === 128. What’s the output?
- A:javascript const name = 'Lydia Hallie'; const age = 21; console.log(Number.isNaN(name)); console.log(Number.isNaN(age)); console.log(isNaN(name)); console.log(isNaN(age));
true
false
true
false
- B:true
false
false
false
- C:false
false
true
false
- D:false
true
false
true
Answer
= === Answer: C With the
Number.isNaN
method, you can check if the value you pass is a numeric value and equal toNaN
.name
is not a numeric value, soNumber.isNaN(name)
returnsfalse
.age
is a numeric value, but is not equal toNaN
, soNumber.isNaN(age)
returnsfalse
. With theisNaN
method, you can check if the value you pass is not a number.name
is not a number, soisNaN(name)
returns true.age
is a number, soisNaN(age)
returnsfalse
. --- = == === 129. What’s the output?
- A:javascript const randomValue = 21; function getInfo() { console.log(typeof randomValue); const randomValue = 'Lydia Hallie'; } getInfo();
"number"
- B:"string"
- C:undefined
- D:ReferenceError
Answer
= === Answer: D Variables declared with the
const
keyword are not referenceable before their initialization: this is called the temporal dead zone. In thegetInfo
function, the variablerandomValue
is scoped in the functional scope ofgetInfo
. On the line where we want to log the value oftypeof randomValue
, the variablerandomValue
isn’t initialized yet: aReferenceError
gets thrown! The engine didn’t go down the scope chain since we declared the variablerandomValue
in thegetInfo
function. --- = == === 130. What’s the output?
` - A:javascript const myPromise = Promise.resolve('Woah some cool data'); (async () => { try { console.log(await myPromise); } catch { throw new Error(`Oops didn’t work
); } finally { console.log('Oh finally!'); } })();Woah some cool data
- B:Oh finally!
- C:Woah some cool data
Oh finally!
- D:Oops didn’t work
Oh finally!
Answer
= === Answer: C In the
try
block, we’re logging the awaited value of themyPromise
variable:"Woah some cool data"
. Since no errors were thrown in thetry
block, the code in thecatch
block doesn’t run. The code in thefinally
block always runs,"Oh finally!"
gets logged. --- = == === 131. What’s the output?
- A:javascript const emojis = ['๐ฅ', ['โจ', 'โจ', ['๐', '๐']]]; console.log(emojis.flat(1));
['๐ฅ', ['โจ', 'โจ', ['๐', '๐']]]
- B:['๐ฅ', 'โจ', 'โจ', ['๐', '๐']]
- C:['๐ฅ', ['โจ', 'โจ', '๐', '๐']]
- D:['๐ฅ', 'โจ', 'โจ', '๐', '๐']
Answer
= === Answer: B With the
flat
method, we can create a new, flattened array. The depth of the flattened array depends on the value that we pass. In this case, we passed the value1
(which we didn’t have to, that’s the default value), meaning that only the arrays on the first depth will be concatenated.['๐ฅ']
and['โจ', 'โจ', ['๐', '๐']]
in this case. Concatenating these two arrays results in['๐ฅ', 'โจ', 'โจ', ['๐', '๐']]
. --- = == === 132. What’s the output?
- A:javascript class Counter { constructor() { this.count = 0; } increment() { this.count++; } } const counterOne = new Counter(); counterOne.increment(); counterOne.increment(); const counterTwo = counterOne; counterTwo.increment(); console.log(counterOne.count);
0
- B:1
- C:2
- D:3
Answer
= === Answer: D
Then, we create a new variable
counterOne
is an instance of theCounter
class. The counter class contains acount
property on its constructor, and anincrement
method. First, we invoked theincrement
method twice by callingcounterOne.increment()
. Currently,counterOne.count
is2
.counterTwo
, and set it equal tocounterOne
. Since objects interact by reference, we’re just creating a new reference to the same spot in memory thatcounterOne
points to. Since it has the same spot in memory, any changes made to the object thatcounterTwo
has a reference to, also apply tocounterOne
. Currently,counterTwo.count
is2
. We invokecounterTwo.increment()
, which setscount
to3
. Then, we log the count oncounterOne
, which logs3
. image:https://i.imgur.com/BNBHXmc.png --- = == === 133. What’s the output?
- A:javascript const myPromise = Promise.resolve(Promise.resolve('Promise')); function funcOne() { setTimeout) => console.log('Timeout 1!'), 0); myPromise.then(res => res).then(res => console.log(
${res} 1!; console.log('Last line 1!'); } async function funcTwo() { const res = await myPromise; console.log(
${res} 2!) setTimeout(() => console.log('Timeout 2!'), 0); console.log('Last line 2!'); } funcOne(); funcTwo();
Promise 1! Last line 1! Promise 2! Last line 2! Timeout 1! Timeout 2!
- B:Last line 1! Timeout 1! Promise 1! Last line 2! Promise2! Timeout 2! ` - C: `Last line 1! Promise 2! Last line 2! Promise 1! Timeout 1! Timeout 2!
- D:Timeout 1! Promise 1! Last line 1! Promise 2! Timeout 2! Last line 2!
Answer
= === Answer: C First, we invoke
funcOne
. On the first line offuncOne
, we call the asynchronoussetTimeout
function, from which the callback is sent to the Web API. (see my article on the event loop here.) Then we call themyPromise
promise, which is an asynchronous operation. Both the promise and the timeout are asynchronous operations, the function keeps on running while it’s busy completing the promise and handling thesetTimeout
callback. This means thatLast line 1!
gets logged first, since this is not an asynchonous operation. Since the callstack is not empty yet, thesetTimeout
function and promise infuncOne
cannot get added to the callstack yet. InfuncTwo
, the variableres
getsPromise
becausePromise.resolve(Promise.resolve('Promise'))
is equivalent toPromise.resolve('Promise')
since resolving a promise just resolves it’s value. Theawait
in this line stops the execution of the function until it receives the resolution of the promise and then keeps on running synchronously until completion, soPromise 2!
and thenLast line 2!
are logged and thesetTimeout
is sent to the Web API. Then the call stack is empty. Promises are microtasks so they are resolved first when the call stack is empty soPromise 1!
gets to be logged. Now, sincefuncTwo
popped off the call stack, the call stack is empty. The callbacks waiting in the queue (() => console.log("Timeout 1!")
fromfuncOne
, and() => console.log("Timeout 2!")
fromfuncTwo
) get added to the call stack one by one. The first callback logsTimeout 1!
, and gets popped off the stack. Then, the second callback logsTimeout 2!
, and gets popped off the stack. --- = == === 134. How can we invokesum
insum.js
fromindex.js?
- A:javascript // sum.js export default function sum(x) { return x + x; } // index.js import * as sum from './sum';
sum(4)
- B:sum.sum(4)
- C:sum.default(4)
- D: Default aren’t imported with, only named exports
*Answer
= === Answer: C With the asterisk
, we import all exported values from that file, both default and named. If we had the following file:
The following would get logged:javascript // info.js export const name = 'Lydia'; export const age = 21; export default 'I love JavaScript'; // index.js import * as info from './info'; console.log(info);
For thejavascript { default: "I love JavaScript", name: "Lydia", age: 21 }
sum
example, it means that the imported valuesum
looks like this:
We can invoke this function, by callingjavascript { default: function sum(x) { return x + x } }
sum.default
--- = == === 135. What’s the output?
- A:javascript const handler = { set: () => console.log('Added a new property!'), get: () => console.log('Accessed a property!'), }; const person = new Proxy({}, handler); person.name = 'Lydia'; person.name;
Added a new property!
- B:Accessed a property!
- C:Added a new property!
Accessed a property!
- D: Nothing gets logged*Answer
= === Answer: C With a Proxy object, we can add custom behavior to an object that we pass to it as the second argument. In this case, we pass the
handler
object which contained two properties:set
andget
.set
gets invoked whenever we set property values,get
gets invoked whenever we get (access) property values. The first argument is an empty object{}
, which is the value ofperson
. To this object, the custom behavior specified in thehandler
object gets added. If we add a property to theperson
object,set
will get invoked. If we access a property on theperson
object,get
gets invoked. First, we added a new propertyname
to the proxy object (person.name = "Lydia"
).set
gets invoked, and logs"Added a new property!"
. Then, we access a property value on the proxy object, theget
property on the handler object got invoked."Accessed a property!"
gets logged. --- = == === 136. Which of the following will modify theperson
object?
- A:javascript const person = { name: 'Lydia Hallie' }; Object.seal(person);
person.name = "Evan Bacon"
- B:person.age = 21
- C:delete person.name
- D:Object.assign(person, { age: 21 })
Answer
= === Answer: A With
Object.seal
we can prevent new properties from being added, or existing properties to be removed. However, you can still modify the value of existing properties. --- = == === 137. Which of the following will modify theperson
object?
- A:javascript const person = { name: 'Lydia Hallie', address: { street: '100 Main St', }, }; Object.freeze(person);
person.name = "Evan Bacon"
- B:delete person.address
- C:person.address.street = "101 Main St"
- D:person.pet = { name: "Mara" }
Answer
= === Answer: C The
Object.freeze
method freezes an object. No properties can be added, modified, or removed. However, it only shallowly freezes the object, meaning that only direct properties on the object are frozen. If the property is another object, likeaddress
in this case, the properties on that object aren’t frozen, and can be modified. --- = == === 138. What’s the output?
- A:javascript const add = x => x + x; function myFunc(num = 2, value = add(num)) { console.log(num, value); } myFunc(); myFunc(3);
2
4
and3
6
- B:2
NaN
and3
NaN
- C:2
Error
and3
6
- D:2
4
and3
Error
Answer
= === Answer: A First, we invoked
myFunc()
without passing any arguments. Since we didn’t pass arguments,num
andvalue
got their default values: num is2
, andvalue
the returned value of the functionadd
. To theadd
function, we passnum
as an argument, which had the value of2
.add
returns4
, which is the value ofvalue
. Then, we invokedmyFunc(3)
and passed the value3
as the value for the argumentnum
. We didn’t pass an argument forvalue
. Since we didn’t pass a value for thevalue
argument, it got the default value: the returned value of theadd
function. Toadd
, we passnum
, which has the value of3
.add
returns6
, which is the value ofvalue
. --- = == === 139. What’s the output?
- A:javascript class Counter { #number = 10 increment() { this.#number++ } getNum() { return this.#number } } const counter = new Counter() counter.increment() console.log(counter.#number)
10
- B:11
- C:undefined
- D:SyntaxError
Answer
= === Answer: D In ES2020, we can add private variables in classes by using the
#
. We cannot access these variables outside of the class. When we try to logcounter.#number
, a SyntaxError gets thrown: we cannot acccess it outside theCounter
class! --- = == === 140. What’s missing?
- A:javascript const teams = [ { name: 'Team 1', members: ['Paul', 'Lisa'] }, { name: 'Team 2', members: ['Laura', 'Tim'] }, ]; function* getMembers(members) { for (let i = 0; i < members.length; i++) { yield members[i]; } } function* getTeams(teams) { for (let i = 0; i < teams.length; i++) { // โจ SOMETHING IS MISSING HERE โจ } } const obj = getTeams(teams); obj.next(); // { value: "Paul", done: false } obj.next(); // { value: "Lisa", done: false }
yield getMembers(teams[i].members)
- B:yield* getMembers(teams[i].members)
- C:return getMembers(teams[i].members)
- D:return yield getMembers(teams[i].members)
Answer
= === Answer: B In order to iterate over the
members
in each element in theteams
array, we need to passteams[i].members
to thegetMembers
generator function. The generator function returns a generator object. In order to iterate over each element in this generator object, we need to useyield*
. If we would’ve writtenyield
,return yield
, orreturn
, the entire generator function would’ve gotten returned the first time we called thenext
method. --- = == === 141. What’s the output?
- A:javascript const person = { name: 'Lydia Hallie', hobbies: ['coding'], }; function addHobby(hobby, hobbies = person.hobbies) { hobbies.push(hobby); return hobbies; } addHobby('running', []); addHobby('dancing'); addHobby('baking', person.hobbies); console.log(person.hobbies);
["coding"]
- B:["coding", "dancing"]
- C:["coding", "dancing", "baking"]
- D:["coding", "running", "dancing", "baking"]
Answer
= === Answer: C The
addHobby
function receives two arguments,hobby
andhobbies
with the default value of thehobbies
array on theperson
object. First, we invoke theaddHobby
function, and pass"running"
as the value forhobby
and an empty array as the value forhobbies
. Since we pass an empty array as the value forhobbies
,"running"
gets added to this empty array. Then, we invoke theaddHobby
function, and pass"dancing"
as the value forhobby
. We didn’t pass a value forhobbies
, so it gets the default value, thehobbies
property on theperson
object. We push the hobbydancing
to theperson.hobbies
array. Last, we invoke theaddHobby
function, and pass"baking"
as the value forhobby
, and theperson.hobbies
array as the value forhobbies
. We push the hobbybaking
to theperson.hobbies
array. After pushingdancing
andbaking
, the value ofperson.hobbies
is["coding", "dancing", "baking"]
--- = == === 142. What’s the output?
- A:javascript class Bird { constructor() { console.log("I’m a bird. ๐ฆข"); } } class Flamingo extends Bird { constructor() { console.log("I’m pink. ๐ธ"); super(); } } const pet = new Flamingo();
I’m pink. ๐ธ
- B:I’m pink. ๐ธ
I’m a bird. ๐ฆข
- C:I’m a bird. ๐ฆข
I’m pink. ๐ธ
- D: Nothing, we didn’t call any methodAnswer
= === Answer: B We create the variable
pet
which is an instance of theFlamingo
class. When we instantiate this instance, theconstructor
onFlamingo
gets called. First,"I’m pink. ๐ธ"
gets logged, after which we callsuper()
.super()
calls the constructor of the parent class,Bird
. The constructor inBird
gets called, and logs"I’m a bird. ๐ฆข"
. --- = == === 143. Which of the options result(s) in an error?
- A: 1 - B: 1 and 2 - C: 3 and 4 - D: 3javascript const emojis = ['๐', '๐ ๐ผ', '๐', 'โญ']; /* 1 / emojis.push('๐ฆ'); / 2 / emojis.splice(0, 2); / 3 / emojis = [...emojis, '๐ฅ']; / 4 / emojis.length = 0;
*Answer
= === Answer: D The
const
keyword simply means we cannot redeclare the value of that variable, it’s read-only. However, the value itself isn’t immutable. The properties on theemojis
array can be modified, for example by pushing new values, splicing them, or setting the length of the array to 0. --- = == === 144. What do we need to add to theperson
object to get["Lydia Hallie", 21]
as the output of[...person]
?
- A: Nothing, object are iterable by default - B:javascript const person = { name: "Lydia Hallie", age: 21 } [...person] // ["Lydia Hallie", 21]
[Symbol.iterator]() { for (let x in this) yield this[x] }
- C:[Symbol.iterator]() { yield Object.values(this) }
- D:[Symbol.iterator]() { for (let x in this) yield this }
*Answer
= === Answer: C Objects aren’t iterable by default. An iterable is an iterable if the iterator protocol is present. We can add this manually by adding the iterator symbol
[Symbol.iterator]
, which has to return a generator object, for example by making it a generator function[Symbol.iterator]() {}
. This generator function has to yield theObject.values
of theperson
object if we want it to return the array["Lydia Hallie", 21]
:yield Object.values(this)
. --- = == === 145. What’s the output?
- A: 1 - B: 2 - C: 3 - D: 4javascript let count = 0; const nums = [0, 1, 2, 3]; nums.forEach(num => { if (num) count += 1 }) console.log(count)
Answer
= === Answer: C The
if
condition within theforEach
loop checks whether the value ofnum
is truthy or falsy. Since the first number in thenums
array is0
, a falsy value, theif
statement’s code block won’t be executed.count
only gets incremented for the other 3 numbers in thenums
array,1
,2
and3
. Sincecount
gets incremented by1
3 times, the value ofcount
is3
. --- = == === 146. What’s the output?
- A:javascript function getFruit(fruits) { console.log(fruits?.[1]?.[1]) } getFruit([['๐', '๐'], ['๐']]) getFruit() getFruit([['๐'], ['๐', '๐']])
null
,undefined
, ๐ - B:[]
,null
, ๐ - C:[]
,[]
, ๐ - D:undefined
,undefined
, ๐Answer
= === Answer: D The
?
allows us to optionally access deeper nested properties within objects. We’re trying to log the item on index1
within the subarray that’s on index1
of thefruits
array. If the subarray on index1
in thefruits
array doesn’t exist, it’ll simply returnundefined
. If the subarray on index1
in thefruits
array exists, but this subarray doesn’t have an item on its1
index, it’ll also returnundefined
. First, we’re trying to log the second item in the['๐']
subarray of[['๐', '๐'], ['๐']]
. This subarray only contains one item, which means there is no item on index1
, and returnsundefined
. Then, we’re invoking thegetFruits
function without passing a value as an argument, which means thatfruits
has a value ofundefined
by default. Since we’re conditionally chaining the item on index1
of`fruits`, it returnsundefined
since this item on index1
does not exist. Lastly, we’re trying to log the second item in the['๐', '๐']
subarray of['๐'], ['๐', '๐']
. The item on index1
within this subarray is๐
, which gets logged. --- = == === 147. What’s the output?
- A:javascript class Calc { constructor() { this.count = 0 } increase() { this.count ++ } } const calc = new Calc() new Calc().increase() console.log(calc.count)
0
- B:1
- C:undefined
- D:ReferenceError
Answer
= === Answer: A We set the variable
calc
equal to a new instance of theCalc
class. Then, we instantiate a new instance ofCalc
, and invoke theincrease
method on this instance. Since the count property is within the constructor of theCalc
class, the count property is not shared on the prototype ofCalc
. This means that the value of count has not been updated for the instance calc points to, count is still0
. --- = == === 148. What’s the output?
- A:javascript const user = { email: "e@mail.com", password: "12345" } const updateUser = ({ email, password }) => { if (email) { Object.assign(user, { email }) } if (password) { user.password = password } return user } const updatedUser = updateUser({ email: "new@email.com" }) console.log(updatedUser === user)
false
- B:true
- C:TypeError
- D:ReferenceError
Answer
= === Answer: B The
updateUser
function updates the values of theemail
andpassword
properties on user, if their values are passed to the function, after which the function returns theuser
object. The returned value of theupdateUser
function is theuser
object, which means that the value of updatedUser is a reference to the sameuser
object thatuser
points to.updatedUser === user
equalstrue
. --- = == === 149. What’s the output?
- A:javascript const fruit = ['๐', '๐', '๐'] fruit.slice(0, 1) fruit.splice(0, 1) fruit.unshift('๐') console.log(fruit)
['๐', '๐', '๐']
- B:['๐', '๐']
- C:['๐', '๐', '๐']
- D:['๐', '๐', '๐', '๐']
Answer
= === Answer: C First, we invoke the
slice
method on the fruit array. The slice method does not modify the original array, but returns the value that it sliced off the array: the banana emoji. Then, we invoke thesplice
method on the fruit array. The splice method does modify the original array, which means that the fruit array now consists of['๐', '๐']
. At last, we invoke theunshift
method on thefruit
array, which modifies the original array by adding the provided value, ‘๐’ in this case, as the first element in the array. The fruit array now consists of['๐', '๐', '๐']
. --- = == === 150. What’s the output?
- A:javascript const animals = {}; let dog = { emoji: '๐ถ' } let cat = { emoji: '๐' } animals[dog] = { ...dog, name: "Mara" } animals[cat] = { ...cat, name: "Sara" } console.log(animals[dog])
{ emoji: "๐ถ", name: "Mara" }
- B:{ emoji: "๐", name: "Sara" }
- C:undefined
- D:ReferenceError
Answer
= === Answer: B Object keys are converted to strings. Since the value of
dog
is an object,animals[dog]
actually means that we’re creating a new property called"object Object"
equal to the new object.animals["object Object"]
is now equal to{ emoji: "๐ถ", name: "Mara"}
.cat
is also an object, which means thatanimals[cat]
actually means that we’re overwriting the value ofanimals["object Object"]
with the new cat properties. Logginganimals[dog]
, or actuallyanimals["object Object"]
since converting thedog
object to a string results"object Object"
, returns the{ emoji: "๐", name: "Sara" }
. --- = == === 151. What’s the output?
- A:javascript const user = { email: "my@email.com", updateEmail: email => { this.email = email } } user.updateEmail("new@email.com") console.log(user.email)
my@email.com
- B:new@email.com
- C:undefined
- D:ReferenceError
Answer
= === Answer: A The
updateEmail
function is an arrow function, and is not bound to theuser
object. This means that thethis
keyword is not referring to theuser
object, but refers to the global scope in this case. The value ofemail
within theuser
object does not get updated. When logging the value ofuser.email
, the original value ofmy@email.com
gets returned. --- = == === 152. What’s the output?
- A:javascript const promise1 = Promise.resolve('First') const promise2 = Promise.resolve('Second') const promise3 = Promise.reject('Third') const promise4 = Promise.resolve('Fourth') const runPromises = async () => { const res1 = await Promise.all([promise1, promise2]) const res2 = await Promise.all([promise3, promise4]) return [res1, res2] } runPromises() .then(res => console.log(res)) .catch(err => console.log(err))
[['First', 'Second'], ['Fourth']]
- B:[['First', 'Second'], ['Third', 'Fourth']]
- C:[['First', 'Second']]
- D:'Third'
Answer
= === Answer: D The
Promise.all
method runs the passed promises in parallel. If one promise fails, thePromise.all
method rejects with the value of the rejected promise. In this case,promise3
rejected with the value"Third"
. We’re catching the rejected value in the chainedcatch
method on therunPromises
invocation to catch any errors within therunPromises
function. Only"Third"
gets logged, sincepromise3
rejected with this value. --- = == === 153. What should the value ofmethod
be to log{ name: "Lydia", age: 22 }
?
- A:javascript const keys = ["name", "age"] const values = ["Lydia", 22] const method = /* ?? / Object[method](keys.map_, i) => { return [keys[i], values[i]] } // { name: "Lydia", age: 22 }
entries
- B:values
- C:fromEntries
- D:forEach
*Answer
= === Answer: C The
fromEntries
method turns a 2d array into an object. The first element in each subarray will be the key, and the second element in each subarray will be the value. In this case, we’re mapping over thekeys
array, which returns an array which first element is the item on the key array on the current index, and the second element is the item of the values array on the current index. This creates an array of subarrays containing the correct keys and values, which results in{ name: "Lydia", age: 22 }
--- = == === 154. What’s the output?
- A:javascript const createMember = ({ email, address = {}}) => { const validEmail = /.+\@.+\..+/.test(email) if (!validEmail) throw new Error("Valid email pls") return { email, address: address ? address : null } } const member = createMember({ email: "my@email.com" }) console.log(member)
{ email: "my@email.com", address: null }
- B:{ email: "my@email.com" }
- C:{ email: "my@email.com", address: {} }
- D:{ email: "my@email.com", address: undefined }
Answer
= === Answer: C The default value of
address
is an empty object{}
. When we set the variablemember
equal to the object returned by thecreateMember
function, we didn’t pass a value for address, which means that the value of address is the default empty object{}
. An empty object is a truthy value, which means that the condition of theaddress ? address : null
conditional returnstrue
. The value of address is the empty object{}
. --- = == === 155. What’s the output?
- A:javascript let randomValue = { name: "Lydia" } randomValue = 23 if (!typeof randomValue === "string") { console.log("It’s not a string!") } else { console.log("Yay it’s a string!") }
It’s not a string!
- B:Yay it’s a string!
- C:TypeError
- D:undefined
Answer
= === Answer: B The condition within the
if
statement checks whether the value of!typeof randomValue
is equal to"string"
. The!
operator converts the value to a boolean value. If the value is truthy, the returned value will befalse
, if the value is falsy, the returned value will betrue
. In this case, the returned value oftypeof randomValue
is the truthy value"number"
, meaning that the value of!typeof randomValue
is the boolean valuefalse
.!typeof randomValue === "string"
always returns false, since we’re actually checkingfalse === "string"
. Since the condition returnedfalse
, the code block of theelse
statement gets run, andYay it’s a string!
gets logged.++++